Actual Play (summery): The Nameless

Actual Play (summery): The Nameless

Actual Play (summery): The Nameless

Welp… The Dimmer Sisters are no more. After releasing a powerful horror-terror on all of Six Towers, and then fleeing the city until it was contained, The Nameless managed to completely destroy a faction, not to mention most of a district. Their next order of business is to open the “Restoration and Beautification Offices” and head up the restoration process.

13 Heat might have been too little… but once they clear their wanted level they will be ready to dive into the bureaucracy of the city.

Rules Questions:

Rules Questions:

Rules Questions:

1st: Does taking the Cult Crew special action Conviction (Spend a downtime action in worship at one of your sacred sites to clear half of your stress and carry a bonus die forward toward an action for which you have supplicated your god) satisfy players vice requirement to not take stress from their trauma?

2nd: How does it interact with the Spider’s ability Functioning Vice (When you indulge your vice, you may adjust the outcome by +/-1. An ally who joins in your vice may do the same)

Questions about Long Term Projects.

Questions about Long Term Projects.

Questions about Long Term Projects. Can they be used to gain claims? Recruit Cohorts? Acquire permanent assets (from the crew playbook)? Is there anything that should specifically NOT be a LTP? I’m afraid I’m not providing appropriate clock lengths, and/or that my players are getting ridiculously lucky.

Any suggestions about Long Term Projects in general?

Loving these new random people tables in Blades in the Dark Quickstart Version 7.  I rolled “Handsome, Man, Goal:…

Loving these new random people tables in Blades in the Dark Quickstart Version 7.  I rolled “Handsome, Man, Goal:…

Loving these new random people tables in Blades in the Dark Quickstart Version 7.  I rolled “Handsome, Man, Goal: Cooperation, Method Blackmail. Profession: Ropemaker.” 

What this means to me:  makes fine silk ropes that he sells to the elite for the purpose of pleasure, as well as keeps a record of all his noble customers in case he needs to get a favor from them in the future.

Went from having no idea who was working with the Dimmer Sisters in the Nightmarket to having a great hook.

One of my players has expressed interest in being the “forger” of this crew of smugglers, making, doctoring, and…

One of my players has expressed interest in being the “forger” of this crew of smugglers, making, doctoring, and…

One of my players has expressed interest in being the “forger” of this crew of smugglers, making, doctoring, and falsifying records to add legitimacy to their contraband.  The crew has the “quality documents” upgrade; but I think the player wants to be a little more involved (i.e. make some rolls either during down time or in flashbacks) in the processes of actually making the documents.  I know sitting for hours in a room with a stack of papers and ink isn’t exactly a daring action; but I want to engage an aspect my player is excited about.  Any suggestions?