Sea of Dead Men v1.2

Sea of Dead Men v1.2

Sea of Dead Men v1.2

Sea of Dead Men is a Blades hack about daring crews of pirates making their fortune in a dangerous and lawless ocean. I’ve revamped and streamlined some rules, and I’m starting to fill in the gaps setting-wise.

As always, comments/questions/feedback are appreciated.

Link: https://drive.google.com/open?id=1LSdXPyO3Mg7dwtBFjawXM6LkMhMDLvMe

Changelog:

– Shiny colorful map

– New travel rules

– Hunting rules (for stalking trading routes looking for a target)

– Updated crew/character playbooks

– Streamlined cohort rules

– Lists of opportunities/plot hooks for the various crew types

Still to come:

– Remake Roll20 sheets

– Full descriptions for regions/factions

– More setting info

– Integration of SRD rules

– Writeups for character/crew types

– Layout revamp

– Art(?)

https://drive.google.com/open?id=1LSdXPyO3Mg7dwtBFjawXM6LkMhMDLvMe

Sea of Dead Men v1.1

Sea of Dead Men v1.1

Sea of Dead Men v1.1

Sea of Dead Men is a Blades hack about daring crews of pirates making their fortune in a dangerous and lawless ocean. I’ve spent the last few months putting together the rules document for it, and the initial draft is finished and ready to be sent off into the world.

It includes:

– An all-new setting, the Carrascan Sea

– A list of factions – both individual pirate crews and larger fleets and organizations

– A modified heat/entanglement system to better fit the pirate genre

– Rules for upgrading your flagship and building a fleet

– Updated crew and character playbooks

The system should be fully playable at this point, though it does rely on knowledge of the basic Blades rules. From here on out my work is going to be mostly improving layout, writing detailed faction/setting information, and fine-tuning rules and playbooks as I keep playtesting.

Rules doc: https://drive.google.com/file/d/1rfq5IOzqUCkjoJnWcVOmMjEyhEzJHZR8/view

Playbooks & Faction sheet: https://drive.google.com/file/d/1J7zWVND9wAyB_JsX9LQFKnJohSWDBM7-/view

https://drive.google.com/file/d/1rfq5IOzqUCkjoJnWcVOmMjEyhEzJHZR8/view

After a lot of work, a little bit of playtesting, and way too much thought about what exactly the word “crew”…

After a lot of work, a little bit of playtesting, and way too much thought about what exactly the word “crew”…

After a lot of work, a little bit of playtesting, and way too much thought about what exactly the word “crew” entails when most of your game takes place on a ship, I’ve finished a rough draft of crew sheets for my pirate hack, Sea of Dead Men. Next up is faction and setting details, plus getting an official document together – I’ve got a lot of disorganized notes that need to get fleshed out and formatted.

Here’s the link (along with updated character playbooks): https://drive.google.com/file/d/0Bz3G63iIAtq3RnpTejBuTEhMVmM/view?usp=sharing

https://drive.google.com/file/d/0Bz3G63iIAtq3RnpTejBuTEhMVmM/view?usp=sharing

So I’ve been working on a pirate-themed hack for the past little while, tentatively entitled Sea of Dead Men, and…

So I’ve been working on a pirate-themed hack for the past little while, tentatively entitled Sea of Dead Men, and…

So I’ve been working on a pirate-themed hack for the past little while, tentatively entitled Sea of Dead Men, and figured I’d show off the progress I’ve made thus far. The aim is to make something that’s flexible enough to handle the whole range of the piracy genre – from high adventure swashbuckling (Captain Blood, Pirates of the Caribbean) to gritty realism (Black Sails, historical piracy).

I just finished a first draft of the character playbooks, and I thought I’d post them here and see what you all thought. I’d love feedback on the action list, abilities, etc, or any thoughts or suggestions as I start working on the crew/ship playbooks and the broader rules as a whole.

Link: https://drive.google.com/file/d/0Bz3G63iIAtq3cWF2WjhaV3FxUE0/view?usp=sharing

https://drive.google.com/file/d/0Bz3G63iIAtq3cWF2WjhaV3FxUE0/view?usp=sharing