So, it is possible that I’ll be running not one, but two games using the quickstart. Rather than try to keep two alternate Crow’s Foots distinct in my head (or, gods forbid, start keeping two meticulous sets of notes), I’m considering having both groups operate in a shared Duskwall.
However, as much as I like this idea, there is one problem: Crow’s Foot is too small for two sets of thieves to start working the ward without butting heads, and that seems like too much to manage considering both groups have irregular schedules.
My inclination is to move the second group to a different ward, and give them a different set of crews to play off of. No other criminal crews are as well-balanced against each other as the Crows/Lampblacks/Red Sashes, so I feel like I have two main options:
1) Throw the thieves into a situation driven by non-criminal groups, the scoundrels on the docks, for example.
2) Create 2-3 new criminal crews and put them into a equally but distinctly fraught situation as what’s going down in Crow’s Foot.
Thoughts? Suggestions? Am I underestimating the potential of everyone being in Crow’s Foot, or is there another option I’m missing?
Thanks!