In homage to the Bloodletters’ perpetual struggle to focus on being hawkers, I’ve made my first foray into game…

In homage to the Bloodletters’ perpetual struggle to focus on being hawkers, I’ve made my first foray into game…

In homage to the Bloodletters’ perpetual struggle to focus on being hawkers, I’ve made my first foray into game design: Here are some tables for introducing new drugs (and drug effects) to Duskwall.

Feedback welcome, with the understanding that it’s a work in progress 🙂