So, something I’ve noticed after a half dozen or so games:

So, something I’ve noticed after a half dozen or so games:

So, something I’ve noticed after a half dozen or so games:

The “what’s the score/what’s the plan” design of a session is really helpful for GMs like me who struggle with “coming up with something interesting” for the players to engage with. It let’s thing jump to the action in a fun way that makes episodic play very accessible.

That said, I’ve also noticed that inter-character and NPC-PC drama tend to fall by by the wayside. While the AW “ensemble cast, shared space, shared hardships” design specifically targets this type of play, the “what’s the score” model has, in my experiences, pushed this mostly off the table. Out of all the sessions I’ve run, precisely zero have ended with someone checking off the “express your character’a flaws, obsessions, etc.” advancement option. Obviously, this isn’t bad, it’s just seems to be geared towards a different style of game.

So, that’s what I’ve seen in my games this far. I’m curious to hear if this experience has resonated with others, or if said character drama has grown out of the “what’s the score” design in your games.

Question: If a player wants to set a goal of “Bash Baszo Baz’s head in, dashing his brains across the table”, is it…

Question: If a player wants to set a goal of “Bash Baszo Baz’s head in, dashing his brains across the table”, is it…

Question: If a player wants to set a goal of “Bash Baszo Baz’s head in, dashing his brains across the table”, is it up to the GM to decide if Baszo can be killed in one hit or if he needs a clock?

Has anyone toyed with altering the size of the clock as an alternative to using the “mismatched” rules?

Has anyone toyed with altering the size of the clock as an alternative to using the “mismatched” rules?

Has anyone toyed with altering the size of the clock as an alternative to using the “mismatched” rules?

For example, rather than taking a die off the cutter’s attack against a gang of 4, just give the whole gang a 6-tick clock or something of the like.

Does anyone have any recommendations for organizing threats/gm prep between sessions?

Does anyone have any recommendations for organizing threats/gm prep between sessions?

Does anyone have any recommendations for organizing threats/gm prep between sessions? I’m sure there will be handouts/sheets for this later, but I didn’t see anything like that in the quickstart.