What, narratively, are the hunting grounds?

What, narratively, are the hunting grounds?

What, narratively, are the hunting grounds?

Tonight we launched a crew of shadows with a sabotage focus. They are united by anti-imperial sentiment. Their long term goal is to blow up the unity statue or some other such symbol. In the meantime, they’re going to blow up other things for whoever pays.

How should we think of their hunting grounds, then? They want to be operating in rich districts to take down imperial symbols, but as a tier 0 crew I, as GM, felt like it was wrong. But then I felt as though I was saying no to the idea at the table, and that felt worse. We agreed that we were really unclear about hunting grounds as they pertained to the mission of this crew, and we would appreciate guidance.

Thanks for any advice people can offer.