I just ran a test session and have a few questions, if anyone would like to help out that would be groovy!
I just ran a test session and have a few questions, if anyone would like to help out that would be groovy!
1. What effect does ‘Fine’ have? Does it give another d?
2. Is it normal to have 50% of the crew suffer Trauma in a score?
3. What happens to a traumatized PC in the middle of a score?
4. Can you resist the result of a 1-3? (Can resisting turn it into a success?)
5. Devil’s Bargain + push + help = is that possible?
6. Flashbacks – I.e. If the ‘steal a canoe’ roll had failed in the flashback would there have been a canoe at the exit?
7. What requires a roll and what doesn’t? i.e. The ‘Silence’ potion. The Trance Dust. The grenade. Is it only required if there is a chance of failure?
8. If you get a trauma on a flashback, does it apply to the current scene?
9. What effects do heavy weapons have over regular weapons?