So I’ve been looking at the factions list and I have question.

So I’ve been looking at the factions list and I have question.

So I’ve been looking at the factions list and I have question.

Why are the Skovlander War Refugees tier IV?

I understand that a group of outsiders can be so tight-knit that they can wield their collective resources to a greater extent than other groups. It just seems to be a bit of an oversight that a starting crew can’t have a relationship, positive or negative with them.

My players upon selecting to play as a gang of shadows posed me an interesting question.

My players upon selecting to play as a gang of shadows posed me an interesting question.

My players upon selecting to play as a gang of shadows posed me an interesting question.

“What is there to steal and who do we steal it from?”

Now I began to explain that there are rival gangs, nobles, cults and the general citizenry to steal a variety of items from when a player asked.

“What about banks, art galleries and museums?”

So my questions are:

1. What sort of banks and other institutions are present in Duskvol?

2. What Duskvol specific cultural items would be worth stealing from these locations?

3. Is it worth it to represent banks and other financial institutions as factions on the list?