I’m running a game where the Crew just went to war with the Red Sashes. The crew currently only has one claim, some turf that takes the form of some union supporters and labor in a coalridge factory (industrial espionage Shadows).
Anyway, how have you guys handled “defense” during a war? The crew seems to be waiting for the Red Sashes to come to them. Is defending your turf/claim a Score? I was thinking of running it as such. Has anyone done the same thing? If so, do you still have the crew gain Coin for defending what’s theirs to begin with? REP makes sense but I was going back and forth on Coin.
I’d love to hear anyone’s experience with a similar scenario of defending during a war and how that interacts with Scores, etc. Any ideas on creative ways for the Red Sashes to “attack” would be great too.
The crew has a secret lair. Coming after the factory is chancy since the crew doesn’t own it, they just have plants within it and I doubt the Red Sashes want to go to war with the owners haha. What does that leave them? Random assaults in the streets? It’s my first game and my first war, so I’m all ears.