Innocent Facts
I was talking to some blades GMs in discord and they mentioned how they enjoy when crafty players introduced “innocent facts” about the world and setting and then used them.
A friend provided this example when they brought it up:
“Like the tavern they are a regular at. Later, they might use that little fact as an opening to find refuge or a small favor. While a completely new place might call for a roll.”
What are some examples of innocent facts that have cropped up in your game? Do you reward similar advantages for fictionally positioning when leveraging those innocent facts?