I am starting to conceptualize a crew who handles spirit removal.

I am starting to conceptualize a crew who handles spirit removal.

I am starting to conceptualize a crew who handles spirit removal. Ghostbusters style. A game set in duskwall about hunting down ghosts and cleansing warehouses, apartments, and factories.

I’m currently split between making it a spirit wardens crew sheet and having players be part of that organization or having the crew be a sort of unofficial/unlicensed service. “we’re like Uber, but for exorcisms”

Does anyone have any preference to one or the other?

I’ve begun setting up the framework and scope of a hack of Blades that’s a version of “The West Marches” campaign…

I’ve begun setting up the framework and scope of a hack of Blades that’s a version of “The West Marches” campaign…

I’ve begun setting up the framework and scope of a hack of Blades that’s a version of “The West Marches” campaign and a bit of Darkest Dungeon PC game.

PCs play as various oddfolk, screwballs, and peasants who venture out into wilds in search of treasure in wilderness full of fairy-tale/occult mystery. 

I imagine this small town’s services as different factions the PCs can help improve and foster connections with through coin and quests.  Which is a good thing because adventuring is stressful and they’ll need to blow off steam at the inns, brothels, temples and more!

https://docs.google.com/document/d/12HWLclV7B1Pc5IDrtcVBD9I7g8lMVauJO3hCUb9bkws/edit#

Like I said- it’s barely a zygote right now, but it’s fun!