Dockworkers Union
My group has expressed some interest in playing Blades as a fledgling dockworker’s union. I’m having trouble deciding which crew type would be most appropriate, and I’d be interested to hear the community’s opinions. Thanks!
Dockworkers Union
Dockworkers Union
My group has expressed some interest in playing Blades as a fledgling dockworker’s union. I’m having trouble deciding which crew type would be most appropriate, and I’d be interested to hear the community’s opinions. Thanks!
Any players interested in a one-shot session, sometime before June 14?
Any players interested in a one-shot session, sometime before June 14? I’m GMing Blades in the Dark at a convention, and I could use a little more practice behind the GM’s screen. I’d like to use Roll20 for this, and we can either prepare characters ahead of time or during the session.
I’m not looking to start up a long-term campaign at this time, just a few hours to put the game through its paces.
Position After Engagement Roll
Position After Engagement Roll
I feel like I’m not handling the engagement roll correctly. I know that the engagement roll is supposed to set the position for the players’ first action. However, the players themselves get to decide exactly what action they’re taking, don’t they?
For instance, my players were going to assassinate someone at the dog races in Nightmarket. The approach plan was for the Hound to climb up onto the roof over the bleachers in order to get a good clear shot on the high-price viewing booths on the other side of the tracks.
The engagement roll came up as “desperate position.” I decided that there were four thugs from the Skovlander Underground lurking near the access ladder. They were planning to use it as part of a terror plot. The player tried to talk them away, and the Skovlanders pulled weapons and attacked. The player tried to defend himself, which was a desperate position, as I intended.
But couldn’t he have attempted a different action? What if he’d tried to run, or tried to deceive them somehow? Do I have to force the player’s position to be desperate, no matter what action he chooses to take in response to the obstacle?
Framework for Convention One Shots?
Framework for Convention One Shots?
Experienced Blades GMs: if you were planning to run Blades at a convention in a 4-hour session, how would you frame the session to give the players the best Blades experience? Would you:
– Go all the way through crew and character creation, then improvise a score?
– Start with pregenerated characters and spend the whole session running through a pre-prepared, multi-part score, with a little down time in between scores?
– Something else?