A question about the use of Rivals and Enemies in your game: How proactive should these NPCs be and to what extent…

A question about the use of Rivals and Enemies in your game: How proactive should these NPCs be and to what extent…

A question about the use of Rivals and Enemies in your game: How proactive should these NPCs be and to what extent are they involved in the events? The book doesn’t seem too clear on this. Do you have your enemies and rivals waiting in the wings to crop up when rolls go bad or entanglements are needed, or would you have them activily working against the PCs? I really want to start introducing some of these NPCs to the game but I’m worried I’d bog the players down in conflicts not of their choosing in freeplay – having to use valuable stress boxes/resources to deal with them etc. In other PbtA games there are Principles like – Make the Characters Lives Not Boring; there is a sense it is the GMs job to introduce trouble to the characters lives and watch what happens. With the sandbox style of Blades – would this be appropriate? My players are new to sandbox play so I’m trying to find ways to prod them into action!