Clocks and group sizes/skills
Admission up front – I am allergic to maths.
So, I figured I’d throw this out here. Clearly there is a question of balance between the resources a player group can marshall (number of players and the increasing skills of characters) versus the complexity and number of clocks faced in a given heist.
In other words, two players with starting skills will have a harder time of four six segment clocks than a group of four players with experienced characters.
Is there a system here that I’ve missed, or does one need to be made? Or is it just ‘make it up and guess’?
I’m assuming (allergies, remember) that there are percentages involved in this so I imagine there could at least be a fast and easy rule of thumb developed by a non-allergic person.