Some questions that came up in our second session.

Some questions that came up in our second session.

Some questions that came up in our second session. And probably only because I havent been able to read the book as fully as I indended, but maybe there are some insightful individuals that can give me direction.

When do I know the enemies/opponents get their ‘turn’ there seems to be no formal inititive order, and in addition to that, is it on the players to roll defensively when the opponents attempt something? (Like Numenera style?)

Do opponents have clocks representing their ‘life/HP/wounds’? Or is their defeat contingent only on a player getting a six on their roll?

For resisting harm/negative consequences are the players rolling 1 die for each skill in the attribute? Or is it only base on the lowest? Highest?

Sorry if these questions are simplistic, or too out of touch, were trying to get this flavor-ful system done, and done right!