I like how in v3f the new position descriptors focus on the characters instead of the situation. Also: alliteration😊.

I like how in v3f the new position descriptors focus on the characters instead of the situation. Also: alliteration😊.

I like how in v3f the new position descriptors focus on the characters instead of the situation. Also: alliteration😊.

Another team work question: Does every character have to roll the same action?

Another team work question: Does every character have to roll the same action?

Another team work question: Does every character have to roll the same action?

I’m envisioning pirates in battle. The captain is coordinating, the navigators are maneuvering the ship, and the gunners are firing. All of this has to be concerted or it won’t work. For the ship mates, HANDLE seems like a good action, for the gunners BATTLE, for the captain either.

I’v been reading the QS3 teamwork rules and it has struck me that I would only provide an assist if the on-point…

I’v been reading the QS3 teamwork rules and it has struck me that I would only provide an assist if the on-point…

I’v been reading the QS3 teamwork rules and it has struck me that I would only provide an assist if the on-point character is unwilling to take stress and I have fewer than 2 dice in the relevant action. Otherwise, it would be preferable to declare a group action and get full use of my dice pool (vs. 1d in assist). Is this intentional? Am I missing something?