The second part of the Blades in the Dark topic that my friends and I are exploring on our podcast.

The second part of the Blades in the Dark topic that my friends and I are exploring on our podcast.

The second part of the Blades in the Dark topic that my friends and I are exploring on our podcast. 

We get into how Blades handles conflict, my audio/video set up (I use a player facing computer monitor to display images as well as the clocks, and I also play music that fits the scene), and I tell the story of Nihilistic Jeff Bridges to demonstrate that the clocks do not represent hit points but are an obstacle to be overcome. 

http://www.feartheboot.com/ftb/index.php/archives/4397

http://www.feartheboot.com/ftb/index.php/archives/4397

My friends and I do an RPG podcast called Fear the Boot (round table discussion on RPG topics and advice) and we…

My friends and I do an RPG podcast called Fear the Boot (round table discussion on RPG topics and advice) and we…

My friends and I do an RPG podcast called Fear the Boot (round table discussion on RPG topics and advice) and we just posted part one of a two parter where we talk about the Blades in the Dark game I’m running. 

http://www.feartheboot.com/ftb/index.php/archives/4390

http://www.feartheboot.com/ftb/index.php/archives/4390

On PC advancement it says in the playbook section,”When you address a

On PC advancement it says in the playbook section,”When you address a

On PC advancement it says in the playbook section,”When you address a

tough challenge with X, Y, or Z.” 

What would be a tough challenge? Something that has a clock with a lot of sections, a conceptually hard challenge, acting against the odds? Is it something that is rolled against or can it be a purely RP situation? Or is it purposely vague so as to be open to interpretation?