Since we have more hacks in the works than anyone could ever play, here’s more fuel for the everburning forge.
Since we have more hacks in the works than anyone could ever play, here’s more fuel for the everburning forge.
This War of Mine, if you’re familiar with the video game, seems like it has tremendous potential for translation.
Almost every location that has something you need has dangers/moral choices associated with it. Sure you can get enough food for the next few days, but you have to steal it from an old defenseless couple. Sure you can get a weapon to defend yourself, but you’d have to ambush a young man defending his parents and their belongings. You’re sick and you need meds? The hospital’s got ’em, but it’s locked up tighter than the blockade itself, and you’re taking them from patients who are even worse off than you.
Crew types as follows: Bandits, Scavengers, Good Samaritans, and Local Law.
Character playbooks as follows: Bruiser, Thief, Face, Organizer, and Lookout.
Claims could instead be necessary staples of survival, like heaters, stoves, toys (for children), music, a gun storage locker, vests and helmets for protection, reliable and helpful neighbors, a radio to keep up on current events, etc.
Entanglements could be good or bad, and your chances of something good or bad happening could depend on how you’ve been interacting with you’re community. Did you trade the soldiers the bandages they asked for? You’ve now got an increased chance of rolling the “Safe & Sound” entanglement, where someone protects your home for you. Did you kill a man and take all the potable water he was hoarding for the coming days? You’ve got an increased chance of rolling the “Wasn’t Yours” entanglement, where a wronged party demands back more than what you took.
This is just a recent brainworm that I wanted to share.