So I’ve been working on a Demesne, a Forged in the Dark game inspired by Dungeon Keeper / War for the Overworld where you play a group of monsters who are building a dungeon, recruiting minions, slaying adventurers, and raiding the overworld.
Here’s the current WIP doc:
https://docs.google.com/document/d/1PK0x7q-V-zY087KAWwdYo767qb_F8m8O6hDZOQN3GJ8/edit?usp=sharing
It’d be great if I could have people look over it and off a bit of feedback. It has a long way to go, but I feel like I need to get it in front of a few people at this point to hear what people think.
Some particular spots I’d like to have you look at:
– How do you feel about the Actions?
– What do you think about the magic systems?
– How do the mechanics for the dungeon look? This is the biggest departure from typical Blades and could even be thought of as a bit boardgamey, though this is by design. It would have been fairly easy just making the dungeon mimic how crews work, but it’s not really the game I was wanting to make. The explicit nature of drawing out things goes against a lot of Blades design, though. I kind of expect quite a bit of people not liking this.
A basic character sheet can be seen here: https://drive.google.com/file/d/15cCLTR0dLaLBJPC1zjOx93TIH8FkNWaO/view
Thanks!