Good evening everyone!

Good evening everyone!

Good evening everyone!

After seeing the #ArtistPlaybook of Renaud van Strydonck, I was inspired to make some adjustment to have it better fit my vision of the thing. First, a big shout out for him, as I shamelessly stole his idea of a “Tortured Artist” special ability. Thanks Renaud :p

So, instead of having this blurry artist depicted by Renaud who is as much a stageman as a crafter I decided to actually split them in two different playbooks. Let me present you the Forger and the Prestige:

https://drive.google.com/open?id=1gtwTXh0MRQOoqh1SV-zrw1NLKhoGMKf2

https://drive.google.com/open?id=1MDniAkSlWkBH3PimlNjVJ7Kz8QhkHFKj

https://drive.google.com/open?id=1gtwTXh0MRQOoqh1SV-zrw1NLKhoGMKf2

Playbook vs. Advanced Ability “School”

Playbook vs. Advanced Ability “School”

Playbook vs. Advanced Ability “School”

Part of the reason I refactored the dreamlands abilities out of the Artist Playbook was because I felt like the Whisper should remain the core arcane playbook, but I love the idea of manipulating the barrier between our worlds (I think John Harper referred to it as the Black Mirror?)

So I’m working on a set of Abilities inspired by Porté from 7th Sea and Elizabeth DeWitt from Bioshock Infinite, with smatterings of Event Horizon, the Dream Cycle and fairy tales.

What I can’t decide is whether it should be an arcane playbook or a set of advanced arcane abilities.

Thoughts?

#ArtistPlaybook

Artist/Illusionist Playbook, Continued

Artist/Illusionist Playbook, Continued

Artist/Illusionist Playbook, Continued

Playing with the source files to give my artist/illusionist playbook a more official format. Still not 100% on some of the abilities, but I like the general feel of it.

I’m not brilliantly familiar with InDesign, so this is turning out to be an interesting learning experience.

#ArtistPlaybook

https://drive.google.com/file/d/0B0w0-06KlXTeN09GcFd2TXpGNHc/view?usp=sharing

Blades in the Dark Playbook Portrait Art Style

Blades in the Dark Playbook Portrait Art Style

Blades in the Dark Playbook Portrait Art Style

I thought it might be neat to give Sokolov’s Self Portrait (below) the Blades in the Dark treatment for the artist playbook I’ve been toying with.

I’m not completely useless with Gimp et al. but I’m hardly an expert, and I’m not entirely sure how to go about it, has anyone got some tips on how to achieve that Blades in the Dark Playbook Portrait feel?

I assume that John Harper uses a somewhat more professional tool set than I’m used to, but maybe I’m not the first to look into it.

#ArtistPlaybook

I’ve been wondering what ability might cover forgery in an interesting way, and with a combination of Ben Norby’s…

I’ve been wondering what ability might cover forgery in an interesting way, and with a combination of Ben Norby’s…

I’ve been wondering what ability might cover forgery in an interesting way, and with a combination of Ben Norby’s and Gorinich Serpant’s suggestions, I came up with this : it’s basically somewhere between forgery and the Picture of Dorian Gray

Theoretically, the last arcane ability could be a sort of vodou-doll effect instead, but that seemed a little powerful.

PORTRAITURE

You can use your art form to make near perfect copies of a person, object or location you are intimately familiar with. Your copies gain potency when used to alter public perception, and an arcane ability: ghost-copy, mirror-dark, or quick-study. Take this ability again to choose an additional arcane ability.

Your copies function as fine forgeries. This ability gives them potency when used to alter public perception and an arcane ability of your choice. Ghost-copy lets them act as equivalent to the actual subject in the ghost field. Mirror-dark lets them reflect the state and situation of their subject, allowing people to Attune to see what’s happening at that location or through that person’s eyes. Quick-study lets you copy something only familiar to you, rather than intimate.

(This is still for the forger/virtuoso/illusionist playbook, found here : https://docs.google.com/document/d/1LapqJqnHEAootddWq5R0GjINILHYWVIPot41QOt9PwA/edit?usp=sharing )

#ArtistPlaybook

The Prestige in Play

The Prestige in Play

The Prestige in Play

We played our first session of a new Blades in the Dark games last night : following a crew of Shadows calling themselves The Phantom Assembly, essentially commissioned by the Circle of Flames to perform a series of jobs after the Wraith failed to get the job done.

In return for a safe place to call home in the Old Rail Yard, the crew helped Belle Brogan by breaking into Master Slane’s offices to recover documents proving that disappearing Coalridge workers were in fact being shipped off to parts unknown (supposedly a Strangford Workhouse) against their will.

The Phantom Assembly is made up of :

Rasal Sahm, a daring Iruvian Lurk

Vey, an Akorosi orphan Artificer

Targos, an ex-military Tycherosi Hound

Chey, an Akorosi servant-turned-Illusionist

It was for Chey that I originally created the Prestige Playbook, and Catherine created a neat background for her : The servant of an abusive occultist who subjected her to increasingly terrifying experiments until she eventually made a bargain with one of her master’s devils to get rid of him.

She’s terrified that he’ll come back, so her Vice is an Obligation to keep working for him despite his absence : she takes care of his house, continues his experiments, maintains his affairs, etc.

Catherine picked the Ghost Dreams as her starting ability and used it a couple of times during the Score. Once to distract some dogs so that the crew could sneak past the guards unnoticed, and once to distract the guards while they broke a window to make their getaway.

She rolled Sway in both cases, although in retrospect it should possibly have been Wreck, and both rolls were abject failures (to be honest, I kind of wish that I had simply hand-waved those rolls).

All in all, I quite like the general gist of the playbook, but it needs a little work to better fit into Blades in the Dark :

I might need to rethink exactly what the player rolls when using Ghost Dreams. My logic so far was essentially that you roll as if you were doing it yourself, the ability simply lets you do it without making your presence known.

I need to work on the Xp trigger. As it stands, it’s pointlessly ambiguous and resulted in a round of puzzled looks when we went through Xp.

In general, the game itself was a mixed bag :

* Rasal fell in love with leading group actions and used it to excellent effect several times. Aaron’s probably the most comfortable with the rules and the general concept (and was also the only one to suggest betraying Belle).

* Vey did a fair bit of lock-picking and was instrumental in a couple of flashbacks to create distractions, but generally spent the session getting her bearings. She decided to define her gadget later.

* Targos was spoiling for a fight but never quite got one, and made a glorious job of Commanding his way past a couple of security guards when he caught their attention while casing the factory area.

These guys hadn’t played Blades before, and struggled quite a bit with the concept of risk, Stress and Consequences : they were quite shy about taking on Stress, which led to them powering through consequences rather than resisting them, which meant I was a little careful about how hard I hit them.

They seemed to get it when we went through experience and vices etc. at the end, so I’m hoping next time they’ll feel more comfortable about diving into danger and playing to their character 😉

All in all, a bit of an awkward start but it looks promising.

#ArtistPlaybook

Art and Artists in Blades In The Dark

Art and Artists in Blades In The Dark

Art and Artists in Blades In The Dark

Alright, the more I fiddle around with this “Illusionist” playbook, the more I’m veering away from Houdini and towards the idea of a mad artist capable of making their visions manifest.

To be honest, I quite like the idea of creating a playbook that captures the love of Art in the Dishonored series to let players create the Sokolovs and Delilahs of Doskvol.

So my question is : How would you handle artists, art and the creation of art in Blades In The Dark?

Part of the reason I’m asking is that I created a Special Ability called Palimpsest which may well define something which should normally be possible already.

#ArtistPlaybook