Quick question: Does, or should, Tier affect Gather Information rolls?

Quick question: Does, or should, Tier affect Gather Information rolls?

Quick question: Does, or should, Tier affect Gather Information rolls? Should it be harder to get the goods on Lord Stangford than Rigney the Bartender? And if so, what would those mechanics look like?

The Lurk ability, Expertise, starts with “Choose one of your action ratings.” Do I do that when I buy the ability…

The Lurk ability, Expertise, starts with “Choose one of your action ratings.” Do I do that when I buy the ability…

The Lurk ability, Expertise, starts with “Choose one of your action ratings.” Do I do that when I buy the ability (giving myself Skirmish Expertise, for example) or do I choose when I want to lead a group action?

In v7.1 Rules Reference 2, Downtime, it said that you could get a +1d for any Downtime roll if you got help from a…

In v7.1 Rules Reference 2, Downtime, it said that you could get a +1d for any Downtime roll if you got help from a…

In v7.1 Rules Reference 2, Downtime, it said that you could get a +1d for any Downtime roll if you got help from a friend or contact.

I can’t find something similar in v8. Did this disappear?

Quick question: We have a munchkin in our current PBP game that is always trying to monkey with things to maximize…

Quick question: We have a munchkin in our current PBP game that is always trying to monkey with things to maximize…

Quick question: We have a munchkin in our current PBP game that is always trying to monkey with things to maximize number of dice, etc. He came up with this:

“We want to do X. So PCs A and B, you perform a Group Action. PC C, you Assist PC A for +1d, PC D, you Assist PC B for +1d.”

I can’t for the life of me imagine a fiction where A is coordinating B, but not C and D, to perform some Action.

Is this within the spirit of the rules, or is it, as I have labelled it, the height of weaseldom?

So my players might be going a little too far in the “not planning” direction, I think partly because they don’t…

So my players might be going a little too far in the “not planning” direction, I think partly because they don’t…

So my players might be going a little too far in the “not planning” direction, I think partly because they don’t have a good feel for the different kind of plans. Right now they’re doing everything Stealth, because then all they have to specify is where they go in, and then they’re hoping to wing the rest of it. “We go in the front door with all the other guests” specifies the entrance, but doesn’t feel very stealthy to me.

Is there a resource for differentiating the approaches? Examples, suggestions, etc?

Nasty subtle cursed item.

Nasty subtle cursed item.

Nasty subtle cursed item.

So last session the as-yet-unnamed crew were contacted by Frake on behalf of the Hive to steal a particular item from a wealthy doctor’s private collection. A moderate Gather Info revealed that the item, called “The Monkey’s Paw,” was both powerful and cursed.

I left it at that. I have another session coming up soon, and am fishing for alternate ideas for the natures of both the power and the curse. I thought I’d tap the BitD collective, if I might.

So?