Just had a hack idea : Ninjas !
Just had a hack idea : Ninjas !
Just had a hack idea : Ninjas !
Just had a hack idea : Ninjas !
Just had a hack idea : Ninjas !
I am currently trying to have one of my groups play BitD.
I am currently trying to have one of my groups play BitD. But I know them, and they would be more interested in a Cyberpunk setting. So I am currently trying to hack the game.
So far, so good. The transition is almost seamless. The Actions are staying the same, except for the Book, which became the Screen, with Datasearch, Hack, Supply, and Rig as Actions.
The Special Abilities need more work, but I am quite confident that using augments and specialisations will do the trick.
But I know at least one of the player is fan of Shadowrun. How would you handle inserting magic into the system alongside technology while preserving the balance between actions ?
Countdown clocks are your friends
Countdown clocks are your friends
So, between GMing and playing this game, I had the chance to play it five times already. During the first sessions, I found something hard to figure out : how to come up with interesting dangers. Since dangers cannot prevent a PC to succeed in her action, finding a good danger to face is not always easy, in my opinion.
But something occurred to me: the danger doesn’t need to be obvious, offscreen is good too. Let me explain.
Last session, a PC was trying to circumvent a locked door in a mansion by jumping from a balcony to the one of the room he was trying to gain access to. So, a risky position, given that he had no rope and was not willing to spend stress on it. As a danger, I could not say that he’d fall, since that would entirely prevent him from passing the obstacle. I first told him that he could twist his ankle, but both my players and I found it kinda lame. So one of my players came up with that a patrol of guards, passing nearby, would notice something is afoot and would eventually barge in to investigate. We all agreed and I gave their arrival a 4-segments clock. For the next actions the PC would have to make, I told them that they could take too much time: the danger would be me ticking one of the segment. It clearly accelerated the game and put the pression on all of us.
Whatcha all think ?