One of the great things about Blades in the Dark is flashbacks.

One of the great things about Blades in the Dark is flashbacks.

One of the great things about Blades in the Dark is flashbacks. How to move that idea to other games? Here’s one suggestion.

In Blades in the Dark, the game assumes you’re scoundrels who plan heists, and the game has a stress mechanic that’s sufficiently abstract to provide a sensible cost for the flashback.

In games with other focus points, flashbacks could be something you purchase. Let’s call them “prep points.” Set a cost, I would suggest 4 hours and a fixed monetary amount, per prep point. Then, charge (stress cost in Blades +1) prep points per flashback. So, 1 for a 0 cost flashback, and 4 for a 3 cost flashback.

A character can get a maximum of 3 a day, representing over 12 hours of work and a significant financial investment.

For unspent prep points, have a converter to your system’s experience. The characters that laid in prep points and don’t use them in the mission get experience for the contingency plan, even though the players never find out what it was, and it never comes out in play. So the preparation becomes another way to turn the character’s time and money into experience offscreen.

Unspent prep points are normally converted at the end of the heist, but prep points can be invested in other things, like, “in case our base is hit” or “in case we need a politician on our side.”

Also, these prep points can be used for long term project costs. Four hours of effort and a fixed cost grants either a roll towards something, or guaranteed progress towards something, and you fill clocks like in Blades.

Just a thought.

Here are some suggestions on how to translate your own experience with cities into plot threads or mood or detail to…

Here are some suggestions on how to translate your own experience with cities into plot threads or mood or detail to…

Here are some suggestions on how to translate your own experience with cities into plot threads or mood or detail to make Doskvol more haunted.

http://io9.gizmodo.com/5359282/megapolisomancy-or-why-all-cities-are-haunted

http://io9.gizmodo.com/5359282/megapolisomancy-or-why-all-cities-are-haunted

Happy birthday two days late! The Blades in the Dark kickstarter funded on March 7 last year.

Happy birthday two days late! The Blades in the Dark kickstarter funded on March 7 last year.

Happy birthday two days late! The Blades in the Dark kickstarter funded on March 7 last year.

I’m continuing to get good use out of my deck.

I’m continuing to get good use out of my deck.

I’m continuing to get good use out of my deck. 

https://fictivefantasies.wordpress.com/blades-in-the-dark/

For an entanglement after the last adventure I rolled that somebody calls in a favor. They don’t really owe lots of favors at this point, so I did a drawing from the deck. I came up with the Honorable Telia Cray, and with Dannos the assassin. For the treasure, killing without letting the victim know who you were.

Since their heat was up to 6, I figured the Inspectors might pull them in to kill an assassin the law can’t touch, and in exchange fix their Heat problem. Since I had a player who couldn’t make it, I “enhanced” their motivation by capturing the character as additional leverage.

The assassin has a cool little bit of back story, so I gave him shadow manipulation powers. I drew 3 obstacles, and got pit traps, venomous snakes, and sadists. I made up a granary lighthouse on the sea wall, had a refugee sadistic gang hanging out there serving the assassin (is he giving them power?) and put a bunch of snakes living in the broken rocks and rubbish around the area to keep them on their toes. Instead of pit traps, I made the granary lighthouse, with high levels and lots of chances to fall.

I was really happy how all of that melded into was was already going on in the game, and how the players used various elements to forward things. This game was cooler than it would have been if I had not used the deck to help me prep something for the scoundrels to do.

https://fictivefantasies.wordpress.com/blades-in-the-dark

The Unrecommendables are at it again.

The Unrecommendables are at it again.

The Unrecommendables are at it again. This time, the Inspectors used them to preemptively kill an assassin targeting an important member of the city.

https://fictivefantasies.wordpress.com/2016/03/01/unrecommendables-the-lighthouse/

The whole thing took about 90 minutes.

https://fictivefantasies.wordpress.com/2016/03/01/unrecommendables-the-lighthouse

Last night I was up to run the Unrecommendables, and I had Aldo stuck Behind the Mirror (lost in the Ghost Field.)…

Last night I was up to run the Unrecommendables, and I had Aldo stuck Behind the Mirror (lost in the Ghost Field.)…

Last night I was up to run the Unrecommendables, and I had Aldo stuck Behind the Mirror (lost in the Ghost Field.) This is a great opportunity to do something big and spooky, so I didn’t want to have an anticlimax of “You drop out in an alley and throw up. Find your way home.” What could I do that was really cool? I was drawing a blank.

So, I turned to my heist deck. 

https://fictivefantasies.wordpress.com/blades-in-the-dark/

For people, I drew two. Pebbler, the earth demon, spy and information broker. Also Saithernon, exotic fence, with a turban and a pet python. For a treasure, I drew the Sonurian Ghost Key.

For obstacles, I drew bleeding thorns (they make you bleed even if they don’t scratch you) and fungus that drizzles hallucinating spores, and a “cold room” full of ghosts that descend on the heat of life and drain it off.

I mixed all that together with my existing situation, and it really informed what I would do. I made Saithernon a cultist who worshiped the Outsider (not a stretch) and figured he was offering sacrifices and debased horrible rituals to get the Outsider’s guidance to find the Sonurian Ghost Key.

So, the Outsider’s inscrutable methods stashed Aldo where the Key was, in this vault, which was protected by Pebbler. Aldo could describe what it looked like from the Back of the Mirror, and Saithernon could identify what weird occult site that was in the real world. I can then tie Aldo’s rescue in with an obligation to throw a heist, which steals something that provokes another heist, and also fulfills a favor to Saithernon, who is now part of the crew’s experience.

From there it was a matter of tossing in colorful details. Like, when Saithernon first contacted Aldo, Saithernon’s python was biting its own tail, and had glyphs painted on it, so it was a living summoning circle. Or, having a pool of blood from Second Death hogs (drive spirits into hogs and kill the hog, destroying the spirit) for Aldo to rise from. Having Pebbles create a preserve of starving ghosts to defend a treasure. Putting a catacomb on a canal for fun.

And, to make my bigger plot move, it turns out what’s in the Sonuria family vault includes piles of primary source research on the Outsider, something people would kill for–and something that Aldo has been looking for. In the vault where the Key was held, the central statue he was locked in looked like his mate, a woman named Child who carries his baby–but it is a likeness of a woman who was Chosen by the outsider centuries ago. (Time travel fun and life force echoing across centuries has been a delightful theme of the game to date.)

So yeah, I had some fun with weaving what’s going on now, what happened in the past, and where we might go based on the characters’ goals all into one piece. The cards helped me kick it loose, but looking back over it, the story looks like it is what I planned all along. =)

If things slow down, I can always have Pebbles figure out who robbed him. That’s a powerful enemy that could drive a whole arc, right there. So, no danger of running out of things to do yet…

https://fictivefantasies.wordpress.com/blades-in-the-dark

The Unrecommendables recover Aldo, but may be pulled into deeper mysteries.

The Unrecommendables recover Aldo, but may be pulled into deeper mysteries.

The Unrecommendables recover Aldo, but may be pulled into deeper mysteries.

https://fictivefantasies.wordpress.com/2016/02/23/unrecommendables-cold-chamber/

https://fictivefantasies.wordpress.com/2016/02/23/unrecommendables-cold-chamber

Our most recent session reminded me of this article.

Our most recent session reminded me of this article.

Our most recent session reminded me of this article. It gives me a name for the genre: “Blood, Tits, and Scowling.” You might get a kick out of it. My favorite part is how the article points up how the genre is an endless drama engine, which is just what Blades in the Dark needs.

https://www.overthinkingit.com/2011/06/28/blood-tits-and-scowling/

https://www.overthinkingit.com/2011/06/28/blood-tits-and-scowling

We’re back, with an Unrecommendables play report! First game of the second arc.

We’re back, with an Unrecommendables play report! First game of the second arc.

We’re back, with an Unrecommendables play report! First game of the second arc.

https://fictivefantasies.wordpress.com/2016/02/17/unrecommendables-six-months-later/

https://fictivefantasies.wordpress.com/2016/02/17/unrecommendables-six-months-later

This post is keenly relevant to Duskwall, where the characters are victims of the new.

This post is keenly relevant to Duskwall, where the characters are victims of the new.

This post is keenly relevant to Duskwall, where the characters are victims of the new. (Especially the Lampblacks–it is explicit that their whole way of life evaporated.) Also if you are thinking futuristic, a useful insight.

http://monstersandmanuals.blogspot.co.uk/2016/02/the-seaside-town-that-they-forgot-to.html