Hey folks, I’ve been pondering how to run an upcoming heist and could use some suggestions / inspiration!
Setup: A very small (but wily!) gang of Hawkers is looking to take some turf. Through brilliant maneuvering, they recently gained some inside information on the Iruvian “spice” trade, and have the knowledge and connections to quietly get product through to interested buyers. However, they don’t have the dock space or people to do it.
Heist: They came up with the idea of negotiating with another gang that owns a chunk of the docks. Hawkers provide the intel, the other gang provides the manpower and space, everyone gets a cut and goes home happy. In theory…
Here’s what I have thought up so far as far as ways to put pressure on them for the heist:
– A clock to just get in the door. They’re contacting this gang cold, so I’m thinking they need to do some work to grease the skids.
– A clock to track the negotiations and seal the deal. Fill it to win it.
– Complications / clock or … something … to represent them against the larger gang to not just say, “Hey, we can let you in here to set up shop, and then wipe you out after we have the info we need — we can just do it ourselves.”
Thoughts? Appreciate your feedback in advance.