Hey all, so I just ran my first BitD session on Monday, it went well and everyone had fun, but I still wanted to…
Hey all, so I just ran my first BitD session on Monday, it went well and everyone had fun, but I still wanted to solicit some advice. It’s a larger group (5-6).
Heavily Abridged Session: We did a fun intro sequence, they got a job from Bazso to confirm that the Foghounds are double dipping with the Red Sashes and transporting their Lotus. Underground Maps and Passkeys means they took a stealthy approach and snuck up on the hounds when they were docked at their underground canal spot. A 5 on the engagement, so they encounter a ghost in the tunnels, take care of it and move on to cause general mayhem while skulking about and the not to be trifled with Cutter hauls off the entire crate of Lotus. The Leeches signature skills left telltale signs that meant that the Red Sashes came to question and wreck up his wife’s (friend, apothecary) shop, and otherwise downtime went fine.
This group is very hesitant about making rolls that aren’t optimal, which is fine, their crew wants to be known as professional Shadows, so it makes sense. They are very deliberately spreading out their stats, trying to have as little overlap as possible, all different playbooks as well. Again, this is fine, but it feels like this will mean that some PC’s are inevitably gonna feel less useful in certain scores. Is there anything I can do to help this situation? Were all communicating and being transparent, but I want to see if anyone has any advice for making scores try to involve everyone, or is it unavoidable that this will happen sometimes, especially with a larger group?
Particularly, the fighty scoundrels (Hound, Cutter) are often hesitant to “cause trouble” during the score, though I know theyll shine eventually if the crew gets into a tough spot or grabs turf or goes to war.
Any tips or advice for handling Larger groups in the system in general would also be appreciated.
(Crew: Shadows; Hound, Cutter, Leech, Whisper, Lurk, Slide)