I didn’t see it from my first pass of the quick start, but do vices or character flaws of any sort mechanically…
I didn’t see it from my first pass of the quick start, but do vices or character flaws of any sort mechanically factor into rolls while pursuing a score? For instance, would an avaricious vice for luxuries tempt a blade to more foolish or distracting choices on a run if there is loot at hand? A stalking action might be justifiably more desperate if I’m craving a fix or fighting the urge to just smash and grab all the things. Would a player ever roll to resist an effect caused/threatened by his or her own flaws (ie insecurity, penchant for always getting lost, paranoia, being jaded, sloth, lust, etc)?
Seems prime territory for devil’s bargains: “You’re supposed to sit tight and wait for the rest of the crew to get in place, but you’re wasted and he offended you. You can get +1d but you act out of your impaired judgement, jumping the gun, throwing the ruse, and probably not being as coordinated as you think you are.” But what about -1d or some other narrative effects?