I am currently trying to have one of my groups play BitD.

I am currently trying to have one of my groups play BitD.

I am currently trying to have one of my groups play BitD. But I know them, and they would be more interested in a Cyberpunk setting. So I am currently trying to hack the game.

So far, so good. The transition is almost seamless. The Actions are staying the same, except for the Book, which became the Screen, with Datasearch, Hack, Supply, and Rig as Actions. 

The Special Abilities need more work, but I am quite confident that using augments and specialisations will do the trick.

But I know at least one of the player is fan of Shadowrun. How would you handle inserting magic into the system alongside technology while preserving the balance between actions ?

Current Kickstarter campaign for Cucu dice is doing rather well – they are meant to be colour-coded for success…

Current Kickstarter campaign for Cucu dice is doing rather well – they are meant to be colour-coded for success…

Current Kickstarter campaign for Cucu dice is doing rather well – they are meant to be colour-coded for success rates. So for BitD, we’d have “red” as full success, “green” as partial success and “blue” as bad outcome. So if you get any reds, great! No reds but greens, alright. No reds or greens? BAD OUTCOME.

Maybe not as intuitive as using numbered dice, but they are pretty. Pledge levels are pretty competitive too. Buy, buy, buy!

https://www.kickstarter.com/projects/xuanhu/cucu-dice-custom-designed-dice-for-arkham-or-eldri

Hello all.

Hello all.

Hello all.

I’ve been willing to throw a few bucks at John for a couple weeks, but I do cringe a lot over the tremendous $25 shipping costs for a hardback.

So I considered the digital tier, although its lacking U’duasha is indeed a bit depressing. The Tinkerer may be fine, but I don’t really feel like I will hack the game a lot (plus, stretch goals already provided us with multiple settings and hacks by themselves, making for years of play), so again it’s a question of 25 dollars for the additional city alone.

You might say I don’t need U’duasha. Hell, if we go down that particular road, I probably don’t need the game. But John mentioned he could make U’duasha and its maps available as an add-on at some point so, with 18 hours to go, I thought I might just ask.

There was also word that U’duasha would be made available for free once the game releases, or during the KS survey, or whatever. Maybe it’s licence-related stuff. Nothing is very clear regarding this, I must say I’m confused.

Do you guys have any advice, besides “go for the damn $75”, which my current situation definitely doesn’t allow?

I had to enquire about a second matter : are translations already in the works? And if not, what would it take to start one, licensing particulars and so on? The CC status of BitD makes me wonder how it would stand commercially to handle the, say, French translation and selling of the game. Although I’m pretty sure others have had this very thought long ago.

Thank you in advance for your kind answers.

With 27 hours left, be sure to let people know if they back it they can get the main game plus 17 re-skins of the…

With 27 hours left, be sure to let people know if they back it they can get the main game plus 17 re-skins of the…

With 27 hours left, be sure to let people know if they back it they can get the main game plus 17 re-skins of the game so long as they back with 20 or higher. Maybe we can knock out this next goal.

Let’s make monsters!

Let’s make monsters!

Let’s make monsters!

Well, more animals. What kind of flora and fauna might have survived the Shattering?

-Wraith flowers: glowing, tulip-like flowers often used by the wealthy (they only grow in the wastes) as a indulgent lamp of sorts. Must be planted in the corrupted soil found outside the cities.

-Tumbleshrooms: large-capped fungi whos tops fall off and roll away. Often found in the sewers of Duskwall, their caps floating in filth. Can be used to make a power hallucinogen or, if mixed with wraith-flower oil, a remarkably deadly poison known as “Tymarra’s Kiss”.

-Cacklesnake: a desert-dwelling viper whos venom creates a paranoid, hysterical madness in the victim. If envenomed enough the victim will suffer permanent brain damage and be reduced to a mad wretch. Used as a poison and to make the drug known as “Chitter”. Chitter addicts are known by their manic stare and near-constant giggling from the hazy euphoria of the drug.

Well, work calls! 🙂

I’ve been thinking that BitD’s format is quite perfect for anything episodic… in particular, shonen fighting anime.

I’ve been thinking that BitD’s format is quite perfect for anything episodic… in particular, shonen fighting anime.

I’ve been thinking that BitD’s format is quite perfect for anything episodic… in particular, shonen fighting anime.

Below is a link to my outline for the proposed mechanical approach to reskinning the game to fit something akin to shonen fighting anime.

Be advised that this is only an outline for now… I plan on putting the real work into the hack once the full game is released and I can see how other, brighter folks are hacking the game successfully.

As for now… What do you folks think? Am I missing any important bits that need to be reskinned? Have I missed something integral to this playset? Any thoughts would be welcomed.

I’ve been brainstorming some Shattered Isles tech. By all means add!

I’ve been brainstorming some Shattered Isles tech. By all means add!

I’ve been brainstorming some Shattered Isles tech. By all means add!

-Electroplasmic blades

-Garret’s arrows (a must!).

-Electroplasmic explosives. Highly unstable and illegal. A death-sentence to possess.

-A rig for non-whispers to see the possessed (expensive and proprietary; used by higher-tier official agents).

-“Light” prosthetics (Garret’s eye).

-“Demon-tech” (made from demonic parts; illegal and dangerous). Examples: A coat made of demon-skin that gives the wearer the ability climb walls like a spider. The wearer gains larger, all-black eyes and leaves wispy, web-like strands while climbing that disappear a few hours after use.

A choker made from U’Duashan brass that gives the bearer the power to bend wills through speaking. Leaves the taste of blood on the bearer’s tongue.

“Eye of Urfane” (a demon’s eye, fueled by refined leviathan blood. Grants the ability to scry, even through powerful wards. Lost and greatly sought after).

-Ghost-mine (think “Ghostbusters”).

-“The Book of Cold Martyrs” (a legendary tome with the secret names of Skovlan heroes. Allows the reader to call forth the spectral memory of great Skovlan leaders who died in defense of Skovlan freedom).

*In my “world” to call another Skovlan “cold-blooded” or “cold” is a honorific. It heralds the oldest days when Skovlan tribes roamed the harsh, freezing wastes, surviving against incredible odds. To call a Skovlan “warm-blooded” is a great slight.