So, regarding entanglements.

So, regarding entanglements.

So, regarding entanglements. How many happen? I like the idea that it is variable, as I believe it once was. I think the scale for engagement (0, 1, or 2) would be useful. But what would the dice pool be? Maybe I’m just missing where that’s written, but that’s pretty key.

I figured I’d write up a peek into how I handled a mix of prep and improv for my session, in case that would be…

I figured I’d write up a peek into how I handled a mix of prep and improv for my session, in case that would be…

I figured I’d write up a peek into how I handled a mix of prep and improv for my session, in case that would be helpful to others.

Last night I ran a session with a gang. I had no particular adventure prepared, because I planned to listen to the players by seeing what they picked for their gang (which communicates what kind of game they want to me) and seeing what details of their characters jumped out at me.

My prep consisted of using the enterprise system, and deciding that the Crows were going to make a move against the Red Sashes.

https://fictivefantasies.files.wordpress.com/2011/07/enterprises-6-9-15.pdf

The players decided to be Rooks (con men) and they wanted Resources (3 coin) and they wanted to work for Stella (intelligence/counter intelligence.) So, they wanted to run a con with minimal prep (but all the flashbacks they need) and move in some wealthy circles.

https://fictivefantasies.files.wordpress.com/2011/07/gang-generation-6-15.pdf

Also, I had an academic-focused fighter (against Red Sashes) and a crazy person who collected leviathan music. I had a noble connected to the government (but poor) and a whisper. And, finally, a lurk.

So I picked the Tea House as an ideal target, that took no time. Sir Myron was an NPC I already named and gave a couple traits on the enterprise sheet, so he’s the target. I made up some books that reflected leviathan song, to tie into the group’s interests and provide something they couldn’t easily get at without socially engaging. I put in a bunch of guards working for various nobles, and a whisper to counter the team’s whisper. (I decided she sees through rats, and riffed some details, to go with the spy theme.) I also made up a skull implanted in a plaster statue as a secondary target. And for spice, I added the head bouncer, a woman named Kerlew who was a one-eyed duelist. THAT WAS ALL MY PREP.

I had time to make this up while they were doing the meet and greet. I basically looked at how I could plug custom content from the characters into my existing enterprise target, aiming for the feel of an episode of Leverage.

The theme was decadent opulence, with the Red Sashes at home in their native environment. Drugs and sex and violence, but all attempting to be refined and tied to ancient tradition. When I needed to fall back to add detail, that was my well.

During the game, I connected Kerlew into the Dean’s background using a devil’s bargain. I put in several opportunities for the gang to leave their “fingerprints” and they took about half of them (but the Red Sashes will likely be too busy to take revenge–right?!) (P.S. I am really glad there is a fortune roll, it’s handy to provide more grist to interpret in situations that could go a number of ways.)

As the players set up their background efforts, that planted more hooks for me. That told me what they wanted to protect against, and how they planned to operate. So by the time the actual heist started, I had a hybrid of my ideas and their ideas and the main focus was on spotlight management to try and give every character chances to shine.

https://fictivefantasies.wordpress.com/2015/06/18/blades-in-the-dark-striking-the-red-sashes/

So, thanks to the players for providing great material and rolling with the fluid situation. Especially since the group had not played together before. Everyone got into the spirit of things and drove the heist to a great conclusion.

So that’s a peek into how I made myself tools to make improvisation easier with a group I had not played with before. I hope some of that is useful to you as you plan and run your own games.

https://fictivefantasies.files.wordpress.com/2011/07/enterprises-6-9-15.pdf

Here is a play report from the session we just finished half an hour ago.

Here is a play report from the session we just finished half an hour ago.

Here is a play report from the session we just finished half an hour ago.

https://fictivefantasies.wordpress.com/2015/06/18/blades-in-the-dark-striking-the-red-sashes/

https://fictivefantasies.wordpress.com/2015/06/18/blades-in-the-dark-striking-the-red-sashes

Thanks to Andrew Shields and my fellow gang members.

Thanks to Andrew Shields and my fellow gang members.

Thanks to Andrew Shields and my fellow gang members.  Just finished a fantastic Blades in the Dark heist!  Everything kept going almost sideways, but we slipped through with all of our objectives, plus a little impromptu opportunism.

This was my first time with the  Quick Start 3.  Seems to run quite a bit more smoothly than i remember with QS2, but that could have simply been good DMing and smooth narrative pacing of Andrew. Consummate storyteller!

Great play, all!  Many thanks.

You know what would be cool?

You know what would be cool?

You know what would be cool? Having all the stuff you need to run a Blades in the Dark game summarized on three pages.

https://fictivefantasies.files.wordpress.com/2011/07/blades-in-the-dark-reference-6-18-15.pdf

https://fictivefantasies.files.wordpress.com/2011/07/blades-in-the-dark-reference-6-18-15.pdf

A solid first session.

A solid first session.

A solid first session. There’s a mismatch in adjectives between the Action Rolls and Effect Levels that were a little confusing, but otherwise the rules ran great.

They diverted the armoured carriage, killed the guards, seized the goods, and avoided unwanted attention in spite of an out-of-control mist & lightening cloud, a second gang also on the same job, and a persistent pair of Bluecoats on the beat. 

https://docs.google.com/document/d/1abXakh6YaqPlH4n7ARwzQfSXNk6CuE1DqOqV_Wurz28/pub

So I just finished running my third session of my Hack, Desks in the Dark.

So I just finished running my third session of my Hack, Desks in the Dark.

So I just finished running my third session of my Hack, Desks in the Dark.  The game felt very different in very good ways.  It’s hard to pinpoint why because there were a lot of differences.  I did make some big rule changes to help the flow of the game, but also I think the players started feeling more comfortable with the rules.  I also ran 2 shorter pieces of mischief instead of one larger one, and because I was a bit drained on gaming from doing game chef all week, I loosened up a lot on the game structure which allowed the students to dick around a lot more.  The second piece of mischief was also the first time the group decided to reject all of my mischief options for something they wanted to look into themselves (in this case they wanted to emotionally destroy a teacher to see how the school puts them back together).  Too bad it’ll be a month till the next time we play.  In any case, here are my updated rules, I’d love to hear what you guys think.

https://drive.google.com/file/d/0B511-yaR3CdxSjNPbExZWDZpWVU/view?usp=sharing

https://drive.google.com/file/d/0B511-yaR3CdxSjNPbExZWDZpWVU/view?usp=sharing