So, does armor only refresh if you take a lasting injury recovery action now?

So, does armor only refresh if you take a lasting injury recovery action now?

So, does armor only refresh if you take a lasting injury recovery action now? That’s how it looks to me on the player reference page.

How about special armor from special abilities?

Now there is no roll to add heat or to see how the payout of the heist went.

Now there is no roll to add heat or to see how the payout of the heist went.

Now there is no roll to add heat or to see how the payout of the heist went. I understand the additional simplicity this adds, but miss the gambling aspect, where you can get more or less than you bargained for with a job.

Crime is so unstable, with mercurial fate, after all. 

Found a trailer that is helping me continue to brew ideas for my mecha hack for Blades in the Dark

Found a trailer that is helping me continue to brew ideas for my mecha hack for Blades in the Dark

Found a trailer that is helping me continue to brew ideas for my mecha hack for Blades in the Dark

https://www.youtube.com/watch?v=83TJ3dFgubE

So, with the new Quickstart, I have one small question that jumped out to me.

So, with the new Quickstart, I have one small question that jumped out to me.

So, with the new Quickstart, I have one small question that jumped out to me. The Thief crew gets a Street Fence and a Luxury Fence. One boosts Robberies, the other boosts Burglaries. What is the difference?

Going by the dictionary: 

Burglary – entry into a building illegally with intent to commit a crime, especially theft.

Robbery – the action of robbing a person or place.

Very similar, of course. However, going by the names of the fences, I would guess/say that the Street Fence applies to more common stuff, things one might steal from common business or maybe other gangs (equipment, weapons, drugs, etc), while the Luxury Fence would apply to the kind of things one might steal from the rich and powerful (gold, jewels, artwork, etc).

What does everyone else think?

http://www.telegraph.co.uk/culture/culturepicturegalleries/11698883/Picturing-England-The-photographic-archive-of-His…

http://www.telegraph.co.uk/culture/culturepicturegalleries/11698883/Picturing-England-The-photographic-archive-of-His…

http://www.telegraph.co.uk/culture/culturepicturegalleries/11698883/Picturing-England-The-photographic-archive-of-Historic-England.html?frame=3353899

This remind me to Duskwall and Blades.

http://www.telegraph.co.uk/culture/culturepicturegalleries/11698883/Picturing-England-The-photographic-archive-of-Historic-England.html?frame=3353899

Gaddoc Rail Station

Gaddoc Rail Station

Gaddoc Rail Station

I’m running this at Go Play Northwest this weekend. THREE TIMES! Its my love letter to Blades.

The scenario takes place during the same time frame as War in Crow’s Foot. All three gang bosses are looking for precious cargo to get an advantage over the others.

Here’s the PDF: https://www.dropbox.com/s/2a8kpuoqy8fa4lg/the%20score%20-%20gaddoc%20rail.pdf?dl=0

Seems to me “Skirmish” implies messy, with numbers on each side.

Seems to me “Skirmish” implies messy, with numbers on each side.

Seems to me “Skirmish” implies messy, with numbers on each side.

To match the description text, I’d suggest “Duel.” Other possibilities could include Precision, Clash, En Garde, or Fencing. Your mileage may vary. =)

I would also conflate what I understand to be “Murder” with “Skirmish” and leave “Mayhem” as a second. With three categories, that’s pretty fine distinction. Maybe Murder should include things like poison use, managing clues, and some sleuthing (and anti-sleuthing) techniques. That could distinguish it better.

I guess my main problem with murder is that it is one-sided. In that case, the need for a roll gets fuzzier; if the target doesn’t see it coming or cannot defend, then when would you roll it (instead of just succeeding)?

If I understand right, using Tier rating to clear off Heat means that for every mission, a Tier 0 crew (where…

If I understand right, using Tier rating to clear off Heat means that for every mission, a Tier 0 crew (where…

If I understand right, using Tier rating to clear off Heat means that for every mission, a Tier 0 crew (where everyone starts) rolls 2 dice and keeps the lower. Ouch! Am I missing something? Or is it just that hard to clear off Heat for new crews that no one has ever heard of before? This is especially brutal since high profile or killing adds 2 Heat instead of 1 now.

Also: could we get one-sentence descriptions of the new factions? Previously I’ve cut and pasted that from the FAQ into my Quickstart, the names alone are not very helpful.

So the roll to acquire an asset is crew tier. Again, pretty rough for everybody starting at 0, and no skill comes into play. Could you use an “acquire asset” roll to get medical help for lasting conditions instead of paying for it? I would think so.

I like unlocking downtime actions so you get two and not the ones for free and the ones you pay for. So if you are really stressed you can use Vice two times, for example. But if you are not stressed, you can do two Heat rolls or whatever.

Okay… am I just dense? What the hell is Rep (reputation, I assume) and what does it do?

I think I like Suffer Harm better now than I did with the last update, but not as well as the lasting condition simplicity from the first version. =)

Thanks for the update. I’ll be pushing the domino rows to get my game lined up with changes.

Here is the theme song for my Blades in the Dark campaign.

Here is the theme song for my Blades in the Dark campaign.

Here is the theme song for my Blades in the Dark campaign.

https://www.youtube.com/watch?v=Gz2GVlQkn4Q

Lyrics:

http://www.azlyrics.com/lyrics/kongos/comewithmenow.html

https://www.youtube.com/watch?v=Gz2GVlQkn4Q

I notice Supply is off the Action list now, and now Skirmish is separate from Mayhem (and Murder) while Invoke is…

I notice Supply is off the Action list now, and now Skirmish is separate from Mayhem (and Murder) while Invoke is…

I notice Supply is off the Action list now, and now Skirmish is separate from Mayhem (and Murder) while Invoke is separate from Attune. While I’m intrigued to know how Invoke vs Attune will play out, I’m glad there’s a bit more variety in supernatural fields for my group’s Cult.

The addition of the consulates also makes me eager for a political crew type, either politicians, activists, or maybe lawyers. 🙂