SO here is some thoughts on Folded Steel that I was originally going to collect on Friday, but then the plague…. (as it is these are still going to be much rougher thoughts and not as long as originally intended. Still playing catchup on life)
Mechs are an interesting thing to work with thematically. They can fall anywhere from “realistic” stories about war and hardship, or “super robot” stories where the colorful named mechs are stand ins for superheroes. There is also a certain expectation of “crunch” when it comes to mech games. In the conversations I’ve had with my various gamer associates that was one thing which surprised me as it has come up over and over again. Below is the beginnings of my current ideas for a balance between the mindset that wants mech games to have lots of fine tuning of your mech and the fiction first mindset of Forged in the Dark games.
Currently there are five different classes of mechs with more advanced mechs (higher tier) having the possibility of being a hybrid of those two. The five classes are Assault, Harrier, Support, Defense, and Artillery. A mech will have a number of hardpoints (currently four) that will each have a list of things that can be installed on that hardpoint. Each mech class will have a default loadout. In order to gain access to new hardpoint options (or build new mechs for your hangard) you need to spend resources on R&D and Construction.
Blades is already a game with a few mini games built into it. Managing your stress, your rep, the factions, and your crew’s heat are all connected mini games. The Tech game as I keep calling it in my notes is basically something along those lines. Every time you go out on a mission your objective will grant a specific type of resource as a reward (current examples are Metal, Exotic Materials, Bio-mass… still working on the exacts). This is the guaranteed payoff and why you are going on the mission. The payout tables for the mission will also have the possibility of bonus resources that you managed to score incidentally. With the goods back at your Enclave you can then use downtime actions to conduct R&D (which will unlock the parts) or construction (which lets you build it to install in one of your mechs). These same resources will also be used to repair the mechs during downtime, and build a replacement mech if one is destroyed on a mission. Fold 1 Enclaves will have abilities that will not be available as Echoes that will make this easier to manager, to show how the infrastructure was still around, but Fold 2 and 3 will definitely make it more difficult to keep your Enclave’s hangar running smoothly.