Hi guys!

Hi guys!

Hi guys!

I’ve just translated the playbooks into Spanish for my table.

If any backers are interested, please let me know and I will share the pdf, and .docx from google drive.

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Hola:

Acabo de traducir los libretos de personajes a español para mi grupo. Si alguno de los que haya participado en el crowdfunding estuviera interesado, decídmelo y os comparto el pdf y el docx que he hecho desde google drive.

#pdf   #docx   #Spanish   #playbooks   #bladesinthedark

Downloaded and read the quickstart package this morning.  Good stuff.

Downloaded and read the quickstart package this morning.  Good stuff.

Downloaded and read the quickstart package this morning.  Good stuff.

For me, no system is mine until I run an occult conspiracy game in it.  Which, I am going to do probably within three weeks of the actual receipt of the code stuff for doing my own books.

All the stretch goal settings will they be compiled into a print on demand book or just come as pdf?

All the stretch goal settings will they be compiled into a print on demand book or just come as pdf?

All the stretch goal settings will they be compiled into a print on demand book or just come as pdf?

Will it be possible to get the source files separately after the Kickstarter or are they a Kickstarter-only option?

Will it be possible to get the source files separately after the Kickstarter or are they a Kickstarter-only option?

Will it be possible to get the source files separately after the Kickstarter or are they a Kickstarter-only option?

The quickstart is really cool.

The quickstart is really cool.

The quickstart is really cool. A couple of days ago we started a Ghost Lines game because I wanted start generating interest in my game group fot BitD…Didn’t have as much time to play as I hoped, so we didnt progress much, and now I’m thinking of trying to use the Quickstart to play Ghost lines with the new system directly…

John Harper: is there any chance you can go into a bit more detail about exactly what elements make up a playset for…

John Harper: is there any chance you can go into a bit more detail about exactly what elements make up a playset for…

John Harper: is there any chance you can go into a bit more detail about exactly what elements make up a playset for the game? I’m chiefly interested in finding out how effort-intensive it would be to use Blades in the Dark to run something set in the pre-metal-age City (from Thief, obv.) if my players wanted something a bit more medieval.

If it’s just a question of glossing over some of the Duskwall setting elements, creating a Hammerite faction and reflavouring spirit magic into Pagan magic, that’d be super convenient. If it’s going to be a much more complicated endeavour, it might make a pretty good stretch goal. 😉

Let’s talk about Band of Blades

Let’s talk about Band of Blades

Let’s talk about Band of Blades

When John invited me to beta test Blades in the Dark many months ago I was really impressed with how the system handled horror. This is a setting that has some of the familiar trappings of steampunk (strange devices, alternate power sources, industry) but also steps sideways into the wierd and paints the setting with a ghostly brush. 

My players were delighted to explore this ghost haunted, demon frequented place of forgotten gods and broken rules of death.

Although many folks know my fandom of cyberpunk, my main jam is dark fantasy. I’ve loved mixing horror and fantasy since my first days of roleplaying and it’s something I return to constantly. So as I started playing BitD, I was also furiously scribbling notes about a dark fantasy setting that could take advantage of the distinct roles and teamwork BitD had built into it.

When working on a hack of this the first thing to do I feel is to build the world. I spent some time sketching out ideas, and writing a short story to try and nail the tone. For a game like BitD knowing the setting tone is important because the abilities of the company and the nature of the moves will be tied closely to the setting. They flow from it and reinforce it. Even the name of the roles will be derivative of the tone. So it was important to me to really feel rooted and know the sort of fiction this was supposed to relate to.

This (included doc) is what I sent John as my pitch.

The touchstones I was using were realistic gritty grim fantasy like the Black Company books by Glen Cook. One of the things that always struck me about dark fantasy is how human it is. Humans stand shoulder to shoulder, trying to conquer terrifying and impossible enemies with grit, steel and determination – only winning through a combination of luck, skill and reliance on teamwork and planning. Sounds like Blades no?

Oddly enough when hacking Blades what I found difficult wasn’t the Playbooks (sure the Cutter won’t be a Cutter, but the big bruiser on the squad is definitely a relatable role) or the teamwork structure – but Heat. The premise of blades is that you’re a band of ne’er do wells. That’s easy enough to replicate (with team books like Mercenaries, Soldiers etc). Heat represents the repercussions from the law (as thieves these are important things you have to worry about and account for) and is a lot harder in a setting where there is no such factor.  However, military stories have a different aspect that I flipped the chart around for. Instead of building up Heat you lose Resources. Thus keeping logistics and resupply lines open and making sure your crew is equipped and well fed – becomes a bit of a game. Now you can undertake missions to sieze objectives, but also running missions to reinforce, build or clear supply lines becomes a major factor.

There’s lots more to talk about. Setting elements. How magic works. The insidious Rot and how it spreads. But I think I’ll leave those for a later post. What I can say is that I’m very excited to be working on this, and can’t wait to share this scary dark fantasy world with you.

I thought I’d asked this but I cannot find the thread. Sorry if this has been answered already.

I thought I’d asked this but I cannot find the thread. Sorry if this has been answered already.

I thought I’d asked this but I cannot find the thread. Sorry if this has been answered already.

So will the book or the potential companion specifically address best practices for hacking the game.  Suggestions for play-sets that fit best within system Etc?

I have some ideas about some scenarios that are very different from the vibe of the play-sets so far.  I don’t want to run too far if its really just a dead end.  Thanks

Ideas for Hacks rumbling in my mind:

Ideas for Hacks rumbling in my mind:

Ideas for Hacks rumbling in my mind:

– Star Wars

– The Dark Tower

– Mad Max

– Gritty Sci Fi a la Aliens/Event Horizon

– Stalker

– LotR

– Ring of the Niebelungen

– Tank Girl

– Powers (Comic)

– Zombie Apocalypse

– Cthulhu

Now imagine this all meshed up 😛

Hmmm Postapo Weird West sounds apealing.