New Effect System Idea
Here’s a new thought for handling Effect and Resistance. (See the linked Cutter sheet for reference).
When you make an Action roll, your highest die is your action result. Your second highest die is your Effect result. That’s how many segments you mark on a progress clock.
This number is modified by your character’s Effect ratings, as shown on the Cutter’s sheet. If the Cutter was attacking someone with Force, then their effect result would have a 0 modifier. But if they were scrutinizing something with Insight, they would take a -1 segment modifier to effect.
A fine item adds +1 segment. Teamwork will affect this as well (TBD).
For Resistance you make a roll just as you do now to determine the stress cost, using the number of diamonds in your effect rating as your dice pool. There are no other modifiers to this pool! So no more devil’s bargains or anything to modify resistance and slow down the process. You just pick up that many dice and roll, easy peasy.
What do you think?
A few notes:
– Critical results might change slightly. I’m still thinking about that.
– You could have the option to choose which die counted for action and for effect (keeping the highest for effect and second highest for action, say). That might be good, but I’m sticking with no-exceptions to the rule for now.
– If you don’t have a second die result, it counts as a 1.
https://www.dropbox.com/s/lbgak3hzf30eaeh/blades_new_effect_cutter_sample.pdf?dl=0