Starting an S&V game soon and I have a question about how tier and effect works:
Starting an S&V game soon and I have a question about how tier and effect works:
When pushing for effect, using fine items, and/or gaining potency from moves, and then calculating against the opponent’s faction tier, do you add up all the factors specifically/mathematically and then compare them directly against each other, or do you keep a more loose assessment of the factors? Using an example from the book:
“Hayley is picking the lock to a Malklaith warehouse. Her crew quality is I and she has fine lockpicks– she’s at Tier II. Malklaith is Tier III. Hayley is outclassed in quality, so her effect on the lock will be limited.”
In this example, it’s obvious why Hayley will have limited effect, and that if she then pushed for effect, she’d go up to Standard. However, what if the warehouse were owned by the Guild of Engineers, a Tier V faction? Would the initial calculation factor in the wider disparity between Tiers, or no? The example says the hit to effect comes from being “outclassed in quality,” but not necessarily because of the degree of the disparity. Does it matter how much a character is outclassed, or simply that they are?
I’m thinking specifically in the case of comparing quality and tier, and assuming there aren’t other clear dominant factors, such as in the example of a character trying to fire a gun at a large ship, where the difference in scale clearly makes the action not only limited, but impossible.
In other words, could the difference in the example be stated as: Hayley is Tier II, Malklaith is Tier III, therefore Hayley is at a -1 disadvantage, so her effect changes -1, from standard to limited? Then if Hayley were up against a Tier V faction, the difference would be -3, and her effect would go down from standard, to limited, to impossible (stopping there, assuming things can’t be extra impossible). Then she could push for effect and come back up to limited?
Or would you say that although there’s a wide disparity in Hayley and the Guild’s qualities, this isn’t an unpickable lock, so the action isn’t impossible, and her effect will still only be limited to begin with?
Practically speaking, does a crew basically need to entirely avoid dealing with factions that are any more than 1 or 2 tiers higher in quality than they are, since the disparity in quality is constantly going to make any action impossible to begin with, and even pushing yourself or gaining effect from other sources is likely to have you achieving limited effect at best?
Or do you always have tools at your disposal to stand up to even the highest tier factions, so that going up against a higher quality faction is generally a disadvantage, but not supposed to be a complete non-starter? In which case it’s more likely that you’ll generally be starting with limited effect, which you can then increase to standard?