@John Harper – don’t know if you’re collecting typos from the Quick Start PDF, but on the Character Creation page…

@John Harper – don’t know if you’re collecting typos from the Quick Start PDF, but on the Character Creation page…

@John Harper – don’t know if you’re collecting typos from the Quick Start PDF, but on the Character Creation page there are two items which are number 2 (Choose a Special Ability and Choose a Heritage).

During a recent playtest, my Whisper complained that it seemed like it was harder for him to gain playbook…

During a recent playtest, my Whisper complained that it seemed like it was harder for him to gain playbook…

During a recent playtest, my Whisper complained that it seemed like it was harder for him to gain playbook advancements than the other playbooks. He argued that the actions other playbooks are rewarded for are more likely than those presented in the Whisper playbook. I pointed out that it was really the group that decided where they went and what they did, and it’s up to him as to what goals he wants to pursue.

Still, he might have a point. Does the Whisper maybe have a harder time gaining playbook advancements because those advancements are more powerful? In other words, is it a balance thing?

In either case, our discussion ended up on a valid point, in that players should be aware that they may discover that they’re playing a character they don’t actually want to play, and shouldn’t feel bad about re-rolling if that’s the case. That’s kind of a broader point when it comes to all roleplaying games, but I still thought it was salient.

John Harper – Now that the Kickstarter has ended, there will be the inevitable “missed it” and “late to the party,…

John Harper – Now that the Kickstarter has ended, there will be the inevitable “missed it” and “late to the party,…

John Harper – Now that the Kickstarter has ended, there will be the inevitable “missed it” and “late to the party, can I get in?” calls.

Is there anything (statement, thingum, whatever) in particular we should be pointing those folks towards?

So I’m actually gonna run the Quick start tomorrow.

So I’m actually gonna run the Quick start tomorrow.

So I’m actually gonna run the Quick start tomorrow. Parts of me are terrified, parts of me are excited to try out this game.

So I hope some of you have already run it has some tips to make things flow smoothly…

5 minutes or so left on the kickstarter and I’m guessing I’m not the only $20 backer asking themselves how much…

5 minutes or so left on the kickstarter and I’m guessing I’m not the only $20 backer asking themselves how much…

5 minutes or so left on the kickstarter and I’m guessing I’m not the only $20 backer asking themselves how much they’ll miss U’Duasha.

Hello all.

Hello all.

Hello all.

I’ve been willing to throw a few bucks at John for a couple weeks, but I do cringe a lot over the tremendous $25 shipping costs for a hardback.

So I considered the digital tier, although its lacking U’duasha is indeed a bit depressing. The Tinkerer may be fine, but I don’t really feel like I will hack the game a lot (plus, stretch goals already provided us with multiple settings and hacks by themselves, making for years of play), so again it’s a question of 25 dollars for the additional city alone.

You might say I don’t need U’duasha. Hell, if we go down that particular road, I probably don’t need the game. But John mentioned he could make U’duasha and its maps available as an add-on at some point so, with 18 hours to go, I thought I might just ask.

There was also word that U’duasha would be made available for free once the game releases, or during the KS survey, or whatever. Maybe it’s licence-related stuff. Nothing is very clear regarding this, I must say I’m confused.

Do you guys have any advice, besides “go for the damn $75”, which my current situation definitely doesn’t allow?

I had to enquire about a second matter : are translations already in the works? And if not, what would it take to start one, licensing particulars and so on? The CC status of BitD makes me wonder how it would stand commercially to handle the, say, French translation and selling of the game. Although I’m pretty sure others have had this very thought long ago.

Thank you in advance for your kind answers.