Here is the theme song for my Blades in the Dark campaign.

Here is the theme song for my Blades in the Dark campaign.

Here is the theme song for my Blades in the Dark campaign.

https://www.youtube.com/watch?v=Gz2GVlQkn4Q

Lyrics:

http://www.azlyrics.com/lyrics/kongos/comewithmenow.html

https://www.youtube.com/watch?v=Gz2GVlQkn4Q

I notice Supply is off the Action list now, and now Skirmish is separate from Mayhem (and Murder) while Invoke is…

I notice Supply is off the Action list now, and now Skirmish is separate from Mayhem (and Murder) while Invoke is…

I notice Supply is off the Action list now, and now Skirmish is separate from Mayhem (and Murder) while Invoke is separate from Attune. While I’m intrigued to know how Invoke vs Attune will play out, I’m glad there’s a bit more variety in supernatural fields for my group’s Cult.

The addition of the consulates also makes me eager for a political crew type, either politicians, activists, or maybe lawyers. 🙂

As much as I love the Blades base setting, I am really excited about some of the stretch goal alternates.

As much as I love the Blades base setting, I am really excited about some of the stretch goal alternates.

As much as I love the Blades base setting, I am really excited about some of the stretch goal alternates. Will they be released at the same time as the book or are we looking at a Juntu’s Floating Ice Hell type situation?

I’d like to manage my expectations accordingly

Patrick sings a song of the Nightmare Sea, which may give folks some ideas for the inky black waves lapping against…

Patrick sings a song of the Nightmare Sea, which may give folks some ideas for the inky black waves lapping against…

Patrick sings a song of the Nightmare Sea, which may give folks some ideas for the inky black waves lapping against Duskwall. With annotations! Certainly Iron Eye’d tribes would fit right in – not in Duskwall, but at some distant redoubt of civilization, fallen on hard times.

I’ve a question about the intent/spirit of the BitD rules.

I’ve a question about the intent/spirit of the BitD rules.

I’ve a question about the intent/spirit of the BitD rules. In our first session, they were instructed by the Lampblacks to recover the treasury of the Red Sashes, per the introduction in the QuickStart. The players chose a Deception plan, and so we spent the evening working to complete a plan to frame the Lampblacks for the theft of the Red Sashes’ treasury. They’ve all taken a significant amount of Stress, and will need Downtime. 

All along, I’d been thinking that since they chose a Deception plan, we were pursuing that as the means to abscond with the treasury. Had they chose Infiltration or Assault, we’d have done one of those. I’d intended at the completion of the Deception heist to let them have the treasury and to progress the plot from there.

Is this the correct interpretation? Some part of me thinks it shouldn’t be so easy to make off with the treasury of a Crew well up the ladder from this starting crew. The Red Sashes shouldn’t be such pushovers, should they? Perhaps the PC Crew has succeeded in setting up a situation for a frame, but should they have to then do an Infiltration to get the treasury? But wouldn’t that be the GM telling the players what to do, instead of them having more narrative control?

I’m a bit confused by it all, and welcome any suggestions or interpretations.