For the second novel set in Doskvol, every other chapter heading is an “origin story” about how one of the…

For the second novel set in Doskvol, every other chapter heading is an “origin story” about how one of the…

For the second novel set in Doskvol, every other chapter heading is an “origin story” about how one of the scoundrels got the underworld nickname. This one is for the Hammer.

Commander Tarrant assembled Tarrant’s Toolbox–code names for the four officers that managed the bloodiest work of the battlefields on Kronen’s Point, the Alabaster, Icerock Narrows, and the Chord naval engagement.

The Awl was his assassin, the Hacksaw handled scouting and ambushes on enemy supply lines and stockpiles. The Prybar was a terrorist interrogator; the mention of her title was enough to loosen resolve among the Skovs. Then there was the Hammer, a war leader with a gift for crushing enemy formations and fortifications. By the third year of the war, if word circulated that the Hammer was headed for a fortification, there were even odds the defenders would pull back before he arrived, leaving their strong points empty.

Tarrant was arrogant and he felt success made him untouchable, so when he caught a bullet at Flatstone and his command was split up among rival commanders, they had little interest in preserving his tactics or his legacy. The Awl turned up dead, and the other three disappeared; since they operated with code names, they could still be in the military now for all we know.

From the “History of the Skovlan Unity War, volume III” by Hubert Cacrassi

Hello!

Hello!

Hello!

Has anyone tried to incorporate parts of Blades in the Dark/Scum and Villainy into other RPG systems? How’s that working for your groups?

I’m more than a year deep into my FFG Star Wars campaign, and we’re slowly transitioning more into Scum and Villainy territory. I like the idea of scoundrels trying to navigate the treacherous criminal politics of a rotten city (Nar Shaddaa), pulling off heists that could piss off the wrong (or right) people, and gaining notoriety and status in the underworld.

I haven’t been able to read or play Blades in the Dark/Scum and Villainy yet, but the concept sounds like the kind of experience I’ll be aiming for in the next story arc. However, I’d like to retain the core FFG system and my players’ characters rather than introduce them to something totally new mid-campaign.

Do you think using parts of Blades in the Dark/Scum and Villainy to simulate the people and factions of Nar Shaddaa in an ever-evolving criminal campaign within the FFG Star Wars/Genesys system will work out well enough?

On when to roll attune.

On when to roll attune.

On when to roll attune.

So I’ve run quite a few BitD and S&V sessions at this point, and I was hoping to get opinions on how other GM’s adjudicate use of attune.

In both settings I’ve seen a trap where for the player with high attune everything becomes an attune roll:

– “I’m gonna try to intimidate some information out of this guy – the lights flicker as I release spiritual energy and a horrible visage of death appears around me. I ask, coldy, ‘last chance, tell us the password’ as the ghost behind me wails with delight at the possibility of consuming another soul.” Cool right? Is this command (with a ghost)?Is this attune (to intimidate)? Is it attune (summon a ghost) and then command (scare)?

I like the general guidance of “player chooses skill then GM sets effect/etc” since both skills seem appropriate in this case. The issue is a player’s probably going to try to pick their highest skill (that’s fine, play to your strengths PC!), and suddenly any action that has something “weird” brought into it is suddenly attune, whereas other players spread their rolls around.

All the other skills kinda feel like “what” skills, that is, what are you trying to do. Rig an explosive. Pilot a ship. Sway a guard. Whereas attune feels more like a “how” since attuning generally isn’t the end goal itself. Attune to scare a hostage. Attune to consort with the ghost of X.

Any thoughts? This isn’t actually a “problem” or anything, but curious how other folks think about it 😀

Has anyone cobbled together or found a good map online to use for the Governor’s Stronghold?

Has anyone cobbled together or found a good map online to use for the Governor’s Stronghold?

Has anyone cobbled together or found a good map online to use for the Governor’s Stronghold? I’m prepping for our 25th and final campaign session and I would love to have something on hand in case the big showdown gets tactical.

When an Unseen is discovered, whoever learns their identity forgets that in a few moments.

When an Unseen is discovered, whoever learns their identity forgets that in a few moments.

When an Unseen is discovered, whoever learns their identity forgets that in a few moments.

What can PCs do about this, especially if they don’t know about that arcane ritual effect? Is it something they can resist?

I ask because my scoundrels have taken a job that requires them to bust some Unseen trying to infiltrate the Spirit Wardens. How can they do that if they, and everyone they tell, forgets in a few moments?

You think this is the only place with weather?

You think this is the only place with weather?

You think this is the only place with weather? We’re a coastal city, of course we get hammered with great storms and the like. Do you never look up to see the great gusts of energy boiling away as sheaves of ghosts are hurled through the defenses of the lightning towers? If you listen, they wail as the energy tears them apart. It was a wind that blew them into the city, but not a wind on this side of the Mirror.

I didn’t realize there was weather on both sides of the Mirror until I was on the Fifth Star, one of the Strangford leviathan hunter ships, before I captained the Shiv. A blind old man we called Seeker knew more about the hunt than anyone alive, and he growled to me that weather is the same on both sides of the Mirror; if there is low pressure, then the high pressure will flow into it. That’s wind. Everything’s built on that. Like gravity, everything drawn to the low point. That’s why the climax of a hunt was so often a storm.

Now when I sense a shift in the weather on the backside of the Mirror, I wonder who is making a low point, and what they’re doing with that energy. Changed how I saw Whispers and their rituals, that’s certain. As the weather is fickle, I realized that what they do leads to consequences we’ll never understand.

From Captain Nyala’s personal correspondence to his son Jack