When a Spider has Jail Bird and gains a +1 faction status, who is that with? Ironhook Prison?

When a Spider has Jail Bird and gains a +1 faction status, who is that with? Ironhook Prison?

When a Spider has Jail Bird and gains a +1 faction status, who is that with? Ironhook Prison?

So we have an Artificer Leech in our group, and I am not fully satisfied with the way I am currently running the…

So we have an Artificer Leech in our group, and I am not fully satisfied with the way I am currently running the…

So we have an Artificer Leech in our group, and I am not fully satisfied with the way I am currently running the game for him. The way we that ability has usually worked historically was flashing back to him making a gadget that was perfect to the situation at hand. On the one hand, that is sweet! We had an rage essence diffusing grenade that sparked a brawl in the ranks of a bluecoat ambush. On the other hand, aside from picking locks, that’s all I’ve seen his sweet sweet Tinker score be used for. Plus, flashbacks, though I like them in principle, also have a bit of detrimental effect on the forward momentum of a scene.

I think this comes down to the fact that I don’t really have a good grasp of the technological backbone of the city. I’d like to be able to close my eyes and automatically see wiring, piping, chugging machinery and know what their purposes are.

So, help me get there! What kind of tinkerable tech is prevalent in your games?

I have some friends willing to give the game a go now we’ve finished our current campaign.

I have some friends willing to give the game a go now we’ve finished our current campaign.

I have some friends willing to give the game a go now we’ve finished our current campaign. But they came up with a question that gave me pause: can it be run more light hearted for a leverage style game? I’m dubious as most setting material gravitates towards dark and the humour would likely also be black or satire. Anyone have suggestions on tone lightening?

Having great fun running sessions of this game, but I have a query.

Having great fun running sessions of this game, but I have a query.

Having great fun running sessions of this game, but I have a query.

Vice levels. Guys some help please. Every character starts off with a Vice level of 1, but how/why does this stat get to increase? It’s probably me, but I see nothing in the rules that effects a players Vice rating, so how does this work. Thanks.

PvP!

PvP!

PvP! What happens when players act against other players? We’re in a session right now and Slide wants to use Mesmerism on the Leech to make the Leech forget that the Slide had taken an item from the score for herself…

Curious if others have come across similar situations and what they did. Can’t see anything in the play test doc for PvP actions (or have we missed something.

Can anyone recommend any works of fiction that inspire your Blades games, that aren’t already in the book?

Can anyone recommend any works of fiction that inspire your Blades games, that aren’t already in the book?

Can anyone recommend any works of fiction that inspire your Blades games, that aren’t already in the book? Lies of Locke Lamora is great, but I really didn’t get along with the Vlad Taltos books (something about the writing style) – on the other hand, I’ve been reading the Low Town books by Daniel Polansky, and they are absolutely perfect for the tone that Blades wants. I’d easily recommend it to anyone who wants ideas or material or just to inspire your creativity.

What else have you guys been reading/watching/playing?

I’ve been enthralled by the deep and atmospheric setting of Blades in the Dark, and loved the idea of the perpetual…

I’ve been enthralled by the deep and atmospheric setting of Blades in the Dark, and loved the idea of the perpetual…

I’ve been enthralled by the deep and atmospheric setting of Blades in the Dark, and loved the idea of the perpetual darkness as a setting detail, but this morning in the shower thought that classic question: “But what do they eat?”

What grows in this world with no sunlight?

Our group is has a mildly fluctuating number of players, and because of that, an odd and interesting thing has come…

Our group is has a mildly fluctuating number of players, and because of that, an odd and interesting thing has come…

Our group is has a mildly fluctuating number of players, and because of that, an odd and interesting thing has come up.

The game difficulty varies highly with the number of players at the table. Specifically, going from three to two noticeably taxed my group’s downtime resources. They went from taking care of most of the resource problems (stress, heat, wounds) and having 1-2 coin left over, to spending every single coin and still having a significant heat problem.

Has this been the experience of anyone else?

I guess this shouldn’t be surprising – every player is basically worth 2 coin at downtime. Some of that is gone to deal with personal stress or wounds, but the amount of resource tax is generally determined by your setting’s action-to-grit scale, and doesn’t really rise with added players – if anything, it decreases, because they can specialize more and thus don’t need to take it on the chin as often.

My players are troopers and I rather enjoy making things be painful for them, so we are more than fine with things the way they are, but this might be a thing to keep in mind when setting up your own game!

Since registration opened for games this week at Origins, I was wondering if there would be any Blades games running…

Since registration opened for games this week at Origins, I was wondering if there would be any Blades games running…

Since registration opened for games this week at Origins, I was wondering if there would be any Blades games running in Games On Demand. If so, does anyone have times or dates? I’d love to clear my schedule!