I like the tier list and how it firmly establishes the pecking order. I love the faction statuses and how it causes every action to ripple throughout Duskwall. I wish there was an asset list. I think an inspired asset list could cleanly link to new exciting scores. Andrew’s Heist deck makes up for this a bit, and to be fair, PC’s don’t have a list for their long term projects, either.
The faction actions leave me a little bit wanting. Maybe it’s because I’m coming from Kevin Crawford’s games. My biggest hang up is the increasing and reducing hold. Reducing hold is firmly established as taking two actions. One to identify a vulnerability, and another to then reduce the targets hold. Increasing hold isn’t given any parameters. Making it seem as though you could increase hold every downtime. I know that’s not true, but it’s unclear what is the best course.
If the PC’s hadn’t gotten involved in the Lampblack and Red Sashes war, I’m not sure how I would of brought that to a conclusion. I guess opposing fortune rolls, with the winner ticking their long term project of destroying the other? What happens if one increases their hold while at war? Do we change a clock? I could wing it and eventually figure it out. But the point is, I’m not getting much support from the system. Luckily, my pc’s got involved, so it was easy to determine the winner.
It hasn’t effected play at the table much. Between entanglements and faction statuses, BitD has created a brilliant perpetual motion machine. But it does mean I’m having a hard time thinking off screen. I can try to build from the fiction, but its been a struggle for me. I like to (and maybe a little dependant upon) use faction turns as GM tools/mechanics which help generate interesting fiction.
How have other people dealt with other factions downtime? Any interesting stories of a gang that spiraled out of control, due to the PC’s neglect? At this point I’ve begun to make DW fronts and linking dangers to other factions. That’ll likely to do the job, but I’m interested to hear other people’s solutions.