I’ve been wanting to try BitD recently with my “I get to test shit out on you guys” group.
I’ve been wanting to try BitD recently with my “I get to test shit out on you guys” group. I really enjoy PbtA, so they’re generally familiar with the engine, but they’re not familiar with bitd. They’re also not trad players, so they’re not accustomed to digesting a lot of crunch.
I’ve come across the issue, though, that BitD seems a lot more crunchy than other PbtA games, to the point where I got some push-back from my group when they saw the “assigned reading” (I shared the 7.1 document with them so they could get a feel for the system). I think part of it was the quantity of crunch, and part of it was perceived “density” of reading.
Any tips on ways to communicate the rules to not-so-new players in a stream-lined way?
Also, I guess if this isn’t an isolated occurrence, maybe it’s something to keep in mind for composing the final version of the game.