What are some of your favorite details about Duskwall that your groups have introduced to your games?

What are some of your favorite details about Duskwall that your groups have introduced to your games?

What are some of your favorite details about Duskwall that your groups have introduced to your games?

In my game the city has heavy restrictions and quarantine procedures on food grown outside of lightning barriers, leading to a large luxury food black market.

What’s that? You’re kicking off a Blades in the Dark campaign and are having trouble coming up witch character names?

What’s that? You’re kicking off a Blades in the Dark campaign and are having trouble coming up witch character names?

Originally shared by Kevthulhu

What’s that? You’re kicking off a Blades in the Dark campaign and are having trouble coming up witch character names?

Let Ash McAllan help you out with the neural network she set up l!

https://twitter.com/acegiak/status/1034388925693878272?s=12

I may have missed it, but how does war with another faction work for a Vigilante crew?

I may have missed it, but how does war with another faction work for a Vigilante crew?

I may have missed it, but how does war with another faction work for a Vigilante crew? Is it the same as other crew types, or are the conditions different?

The reason I ask is that with vigilante activities being heavily geared toward messing with other factions, the possibility of being at war constantly seems likely. I know that scoundrel crews mess with other crews, but often times, scoundrels may be motivated to smooth things over with other scoundrels. I don’t think Vigilantes would have a similar motivation. Gaining negative faction status with others seems to be one of the main drivers of a Vigilante crew, moreso than other crew types, yet they have no way to resolve negative faction status, other than war.

As I said, I could be off base or missing something here.

Good morning everyone.

Good morning everyone.

Good morning everyone.

I am running a vanilla BitD game for some friends. We have 3 characters; the Slide, the Spider, and the Lurk. They form the Shadow crew, The Glassfish.

We’ve had two scores so far, and during downtime after the second score, the Spider announced plans (cause that’s what Spider’s do).

The Spider is going to start looking for an old Asylum or similar building to acquire and convert into a secure facility. This facility is primarily going to be a “White Collar” prison. They want to start the long-term project by looking for contacts within Ironhook and the Bluecoats to pave the way. Mainly they will take on prisoners from Ironhook who are of a class of people that don’t belong there and house them in prison more befitting their status. Also, this gives them the ability to provide anyone friendly to their crew a safer prison experience should they end up in trouble.

Assuming I let this proceed, I am thinking this is going to be a seriously long-term project. At least 3-4 large clocks and I am planning they need to run a score in between each clock to close the deal.

Clock 1: Gather contacts and allies.

Clock 1 Score: There is one last holdout they need to get everything lined up, and they need a clandestine job done.

Clock 2: Acquire a location.

Clock 2 Score: The location they have decided on has disputed ownership or similar. They will need to clear up this “mix-up” before they can acquire the site.

Clock 3: Recruit staff.

Clock 3 Score: They use a crew upgrade to acquire an expert. However, the expert needs something before they can do the work. I think they will also need at least one gang of (very high quality) thugs to use as guards.

Clock 4: Set it all up

Clock 4 Score: Renovations are complete, and the guards are all trained and in place. There needs to be one final obstacle to get this all together. Not sure what.

My questions are:

1: How many parts should these clocks be? (my inclination is at least 8+)

2: I think that each phase of the project requires that their crew be at least that tier. Clock 1 = tier 1, Clock 2 = tier 2, etc.

Their purpose for this isn’t really to set themselves up to make a ton of coin. They want a “White Collar” prison so that they can steer certain prisoners allied with The Glassfish into it. This means those prisoners will have a much easier time of it and thereby even more friendly with The Glassfish.

Thoughts? Advice? Comments?

Is there a cemetery in Duskvol? After ‘cremation’ where do the mourners inter their lost ones?

Is there a cemetery in Duskvol? After ‘cremation’ where do the mourners inter their lost ones?

Is there a cemetery in Duskvol? After ‘cremation’ where do the mourners inter their lost ones?

Another odd instrument that’s perfect for the Dusk.

Another odd instrument that’s perfect for the Dusk.

Another odd instrument that’s perfect for the Dusk.

https://www.youtube.com/watch?v=GVTcv7t_iCU

I picture a street busker up some stairs on a public street, with a pipe down to the water, surveying the street and playing soulful and weird water music.

A noble endowed the instrument and players for it, in memory of his mother, to play always over the street where she died. Only a few people still know the story two hundred years later, but one of your crew grew up on this street and has the music of this instrument twined with a lifetime of memories. It plays in the background, usually audible, when you’re in your lair and planning your heists.

https://www.youtube.com/watch?v=GVTcv7t_iCU

Today is a day to celebrate. It was annouced the Blades in the Dark SRD to the brazilian community!

Today is a day to celebrate. It was annouced the Blades in the Dark SRD to the brazilian community!

Today is a day to celebrate. It was annouced the Blades in the Dark SRD to the brazilian community!

http://redboxeditora.com.br/blades-in-the-dark-srd/

Redbox it’s one of the best publishers on my country, Brazil. John Harper

I can hardly wait to buy the book and begin to play that masterpiece.

http://redboxeditora.com.br/blades-in-the-dark-srd/

There’s a gap in my play experience of Blades in the Dark.

There’s a gap in my play experience of Blades in the Dark.

There’s a gap in my play experience of Blades in the Dark. Most of the games I’ve played or run have been with strangers banded together for the short term, or people who don’t hang out in real life.

I think this game would just SING, it would give a crew a tremendous advantage, if the players knew each other well enough to drop fictional hooks through flashbacks and improvisation that were customized to their fellow players and characters. I imagine a level of trust and experience with each other would give a group of players the PLAYER tools they need to give the CHARACTERS great advantage.

I’ve seen a lot of infatuation with the more drama-oriented “fun” of making life more difficult by working out individual character whims at the expense of the other characters. What I think would be intriguing would be to see the “fun” of players who learned to work together in OSR or other more cooperatively focused games leverage that experience to heighten the effectiveness of their heists.

It’s time to distract a guard, and the two players drop into a silly debate about coconuts from popular culture that they both have memorized. One player had a character who was all about gems once, and came up with a hundred uses for them and ways to stash them and built up some player knowledge about stones; so we go heisting gems and do stuff with them. One character is a sucker for doomed love, so we gotta work that in. Yes, of COURSE I’m lying to him and we’re going to burn it all down.

Knowing what devil’s bargains will appeal to which players, and how to make the story more fun for everyone, and having a background to pull from for improv, would really add something I have not yet experienced with this game at the table.