I’m running my second session tomorrow and I’ve got some questions and clarifications before going into it.
I’m running my second session tomorrow and I’ve got some questions and clarifications before going into it. Thought I’d bundle them here:
The first couple have to do with items:
-The rules state that the Tinker’s alchemicals recharge every downtime, but what about the consumable items that other characters have. Does the Cutter’s vial of Rage Essence get restored in downtime, for instance? My gut says yes, as long as they have reasonable access to a workshop or supplier (like the Tinker), but I thought I’d ask anyway.
-On p. 226, there’s a list of “Sample Creations” , which are explicitly called out as being well-known and thus not requiring a Invention long-term project before crafting them. On the next page, 227, there are “Sample Special Formulas” and “Sample Gadgets & Special Plans”. Are these also meant to be well-known, or should they require Invention before crafting them?
My other question has to do with Faction Status. P. 45 says that operations against another faction should result in -1 or -2 status with them. But say you’re already at -2 status with a faction – according to the description, they expect you to attack them, as long as it doesn’t cause you serious problems. So should acting as expected cause further negative status?
Thanks for any responses!