So yesterday was my birthday and I had a birthday miracle occur; I finally get to play in a game of Blades in the Dark! One of my players was brave enough to step up to the helm of running a game. I’m going to keep track of how he feels about being a brand new GM and how the system feels. He’s never ran anything before and my BitD campaign was the first time he’s ever played a tabletop game.
Without further ado, I am proud to present…
The Strangers: A Tale of Bravos
We all decided on doing a group of Bravos, as our new GM thought that’d be one of the easiest kinds of crew to run. I talked to the group and we decided we’d all start off as Tycherosi and create a group known as The Strangers (as it is said in Clerks II, “we’re taking it back”).
The cast of vicious scoundrels is as follows…
Poppla “Tom Ato” Anri – The crew’s Hound is a ten-year-old boy who was trained by the Unseen to be a killer. However, the obedience part of training didn’t stick and so he and his sister escaped their clutches, becoming deathland scavengers that hunted for treasures. A relic that they discovered interacted with their demonic blood and changed his sister into a demon. Using rushed and dangerous methods, he sealed her inside of himself and now seeks out an artifact to try and change her back…while she works to corrupt him. Covered in arcane tattoos that glow with power when he reaches into the Ghost Field, he is entwined with the element of Darkness.
Sethla “Smiles” Marax – The crew’s leader and cutter, Sethla was a soldier for a mercenary company known as the “Hellguard”. During a campaign to eradicate cultists from one of the Dagger Isles and sick with a terrible disease from the jungle, “Smiles” discovered an ancient and ruined temple dedicated to a Forgotten God known as The Conqueror. Confirming the stories that the Immortal Emperor had crushed the empire the Tycherosi had built, the God’s divine will sent the cutter back to Duskwall to forge an empire built on blood and violence. With black eyes and shark’s teeth, he is more than willing to spill blood to get what is his. (I’m super giddy to be playing a zealous Cutter. Hell, just playing at all lol)
Xia a.k.a. Miss Direction – The crew’s Slide, she was a former teacher of drama and the theatrical arts, she traveled across the world with her family instructing others in the arts. She wanted to help the world, try to alleviate the fear others have for their kind, but returned to find her family’s theater and conclave burned to the ground. The sole survivor, she became cold and now seeks to find vengeance for her family. Using her training, she sneaks in and plays the greatest cons, being the one who opens the gates for the more violent members of her crew to slip in and let loose. Aspected to Water, her eyes are black like Smiles but she has an ethereal, beautiful, almost mermaid-like appearance when she is not in disguise.
Vex “Tink” Bae – The crew’s Leech, she was an orphan after her parents were murdered and their crew was destroyed years ago. Taken in by a toymaker with underworld contacts, he taught her his trade and his unusual skillset. A friend of Papplo, the strange woman sees people as toys rather than living things. Everyone needs to be “fixed” and she is a surprisingly good physicker once you get past her strange bedside manner. Aligned with Fire, her skin is the color and texture of a burnt out piece of coal and flares with dying light when she moves. Her eyes burn like coals themselves.
Gnarls – The crew’s Spider, he was once an up & coming advocate that represented the company that most wouldn’t dare to; Tycherosi, mutated Skovlanders, haunted deathland scavengers, the works. He would use his connections and skills to free them of accusations and built up a solid reputation. However, he lost a major case that put away his client, a major supplier of Spark, away and has been on the run since as the man seeks to reclaim reparations from the entrepreneur. He earned the nickname of Gnarls thanks to the wooden texture of his skin and the ivy-like hair that grows upon him. It doesn’t help that a bird finds his head quite comfortable and home-like. He also has difficulty controlling his inflections, something that kept his rivals off-balanced.
The crew stays within an abandoned house nearby Strathmill House, the crew has gathered up territory nearby the Docks where they commit armed robberies; ambushing carriages and ransacking boats that drift too close. This has put them in against the Bluecoats (who were transporting dangerous criminals that the crew “liberated”) and the Cabbies (who were running scams in the territory that the Strangers have taken over). However, they also made decent steps with the Red Sashes, who view the strange group of Tycherosi as fellow foreigners in a strange city.
The Strangers have a simple goal; to take over all of Crow’s Foot and then all off Duskwall if they can. Subtlety be damned, they’ll show everyone that they should be ruled or they will rule over a mountain of corpses. Just remember, watch your step by Strathmill House, there are Strangers about…