Judd said it already and but we’re playing some blades on actual play. Come join us!

Judd said it already and but we’re playing some blades on actual play. Come join us!

Judd said it already and but we’re playing some blades on actual play. Come join us!

https://www.twitch.tv/actualplay

Originally shared by Judd Karlman

We’ll be livestreaming some Blades in the Dark with the Wobeggong Crew, Jason Bowell, Pete Cornell and Sean Nittner.

This ep will be downtime with a bunch of heat from the past two jobs.

https://www.twitch.tv/actualplay

Incoming very long play report and ramblings about my experience so far with Blades in the Dark:

Incoming very long play report and ramblings about my experience so far with Blades in the Dark:

Incoming very long play report and ramblings about my experience so far with Blades in the Dark:

Recently started playing Blades, my group has had a few sessions now. It’s the first rpg game I’ve played in a couple years; I’ve been really enjoying it. I’ve really been inspired by the play I’ve seen online of Blades over the last year, and I was itching to play it.

Something I ran into into in the second session was a realization that despite reading the book and watching several shows, I was unsure as to what exactly Attune could do, RAW, without Compel, Ritual, or Tempest. I reread a lot of the weirder stuff in the book again and came away wanting to apologise to a player with an interest in the ghostly aspects of the world, but excited to maybe play a Ritualist focussed character in the future.

When myself and two of the players met recently, I showed the relevant sections of the text to the previously mentioned player, and she promptly changed her play sheet from Spider to Whisper, spending a playbook advance to get Compel while keeping Foresight through the transfer. I talked with her about what she wanted from her character (interest in immortality, playing with compel and ritualist, weird ghost shit), and talked with them about a couple factions we could play around with, like the Dimmer Sisters and the Reconciled.

I started the session by having the three of us take turns reading a half-dozen little headlines and small newspaper blurts I’d written about the outcomes of their previous two jobs, the gang war in Crow’s Foot, and a fluff piece about the two creepy creepy factions I wanted to introduce. The previous session they had kidnapped a Magistrate for the Dimmer Sisters and tipped him out of a wheelbarrow on their front doorstep rolled in a rug. He had been mysteriously returned to duty later that day and the kidnapping appears to have been covered up by the City Council and the Bluecoats. Then we went to down time.

The Spider/Whisper indulged her vice with Salia the body jumping Reconciled ghost, getting possessed for jollies and dissociative scream therapy (the rage isn’t yours if it comes from the insane ghost, right?). I had been thinking of the Reconciled as maybe a kind of very small group of elitist immortals that want to control who gets to be immortal. But when I asked the player what she thought about why Salia has this other ghost (the ghost of a young boy, very wispy and clearly insane with rage), and she said that Salia was probably trying to save the ghost, so that may be out, or Salia may be strange for a Reconciled.

There was another scene with a long-term project to make Quillan the witch a friend/contact. We created Quillan together rolling on the People table and interpreting the results. She’s an outcast Dimmer Sister, her face and head are covered in ritualistic brands, and she is bald. Her house has little stone feet on the corners, and grotesque gargoyles with dead ivy growing out of their mouths, a large painted phallus doorknocker inset in the mouth of a fire demon box of burned wood. The wooden door is covered in carved orgiastic scenes with another, beaten looking, fire demon face in the centre. Quillan and the PC had tea and chatted about spiritualist stuff in a professional way, and ticked “Friends With A Witch” a few times.

Another PC has a clock “In Love with a Dimmer Sister” after seeing one in a window of the Dimmer House, and the other is interested in immortality, so I got to thinking about how maybe the Dimmer Sisters are actually secretly immortals, and how that could be dark and weird without being vampires or ghosts or liches or something. I’ve been percolating for a few days about it. I don’t want to pin it down too closely, but maybe that the Dimmer Sisters undergo real ritual reincarnation. They are regular humans that undergo a ritual allowing them to have hollow children, always female, that another Dimmer Sister can ritualistically inhabit, leaving their old body permanently behind to live another new life. It echoes a female version of Frank Herbert’s Bene Tleilaxu ghola immortality.

Their loudly secretive, near legendary status is a defensive camouflage: it defends their secret behind, and allows for private, secret lives away from the Dimmer House, which is more of a “family” council hall and workshop for a powerful and immortal gang of spiritualists that control the spirit essence trade. I wonder what else the Dimmer Sisters do with spirit essences in their ritual-halls? I asked the player if I was free to give them a really weird creepy secret, and she was stoked.

Another PC’s character is basically a Skovland freedom-fighter, with an interest in working on a long-term project to cure the horrible, sometimes fatal mutations that occur in Lockport around the leviathan blood refineries. I told him it would be a multi-clock long term project, probably requiring scores to find out the secret alchemical processes of the refining process and work cataloguing the various internal and external mutations, possibly some on site in Lockport. He was interested, and took Physicker saying his character has some purpose, besides killing high-profile ship and refinery owning Doskvol nobles and agents of the imperial government in Skovland, then pouring acids from the refining process on their faces as a political statement.

He and I talked about my idea of introducing an ancient Skov god called the Father of the Abyss, taking some inspiration from the story in the book about the Skovs once using human sacrifice to summon leviathans. I thought we’d explore the juxtaposition of the increasing number of human lives ended by the sacrificing Skovlander Refugee cult and the Imperial occupation and refining effort, with their dual desire to control power through the blood of a leviathan. Maybe they can make a secret cult centre in an abandoned refinery in the Old Port, out in the deathlands, where they summon and butcher leviathans. I hope we see a summoned leviathan attacking the Governor’s Stronghold eventually!

Also that session we did some downtime, and then two linked scores: framing someone for a murder they committed and stealing the reward money from the guy the Whisper/Spider convinced to report the framed person. We did the convincing first as a Social score. The guy worked with the victim and the target of the frame-up, and disliked and suspected the target. As a result of a couple good gather information rolls looking for a good patsy, and a controlled result on the engagement roll, then more good rolls, it was a smooth quiet job of the Skov Lurk pouring drinks in the target’s glass and the Whisper/Spider pouring poison in their ear.

The other score was an Infiltration placing damning evidence in the target’s home office just ahead of the Inspectors and the Bluecoats. They were using one of three bundles of coded papers from a diplomatic pouch stole from the original victim and a vial of the acid used to burn his face off, an aide to the Skovlan Governor. The Skov Lurk just barely avoided a Bluecoat patrol in the Brightstone alleyway by hiding in a gap between two walls under his shadow and went silently over the garden wall of the posh townhouse, then picked the lock. He trauma’d out while successfully carefully stashing the evidence to best be found only by Investigator Tessyln Welker, whose clocks were the driving background pressure of the session: “Rightful Suspicion” and “Knows Where You Live,” which is almost full.

They’re really going to have to do something about that Tessyln Welker, apparently she’s a veteran of the Imperial army who uses the latest in electroplamic sniffing tech to track down criminals.

It was a long session, about 2 hours of just character discussion and discussing where we wanted the game to go, what we were interested in seeing, followed by a long break, then downtime and character scenes and scores lasting about 3 hours. I felt like I found some good buy-in with the players in those opening discussions, and then the game was really smooth except for opening the book to discuss in more detail the use of set up actions, but that was nice because I think they internalized the core rolling rules, though there was some echo of the old rules-lawyering I remember for the first, and so far only, time with the game.

If you made it this far, thanks very much! I’d love some more ideas! I’ve been lurking around the G+ for the last few weeks and really enjoy the discussion and inspiration. Comments? Concerns for my lengthy ramble and its effects on my posture and wrist health?

https://fictivefantasies.wordpress.com/2017/07/22/blades-in-the-dark-audacity/

https://fictivefantasies.wordpress.com/2017/07/22/blades-in-the-dark-audacity/

https://fictivefantasies.wordpress.com/2017/07/22/blades-in-the-dark-audacity/

Now we’ve crossed the Grinders and potentially thwarted the resurgence of the Red Sashes, and we’re flirting with the Dimmer Sisters. Hm.

https://fictivefantasies.wordpress.com/2017/07/22/blades-in-the-dark-audacity/

I’m playing this game as Rules As Written as I can!

I’m playing this game as Rules As Written as I can!

I’m playing this game as Rules As Written as I can! Here’s the first outing for my home table in meatspace. We still need to name their crew. I did some interesting things with Ulf Ironborn.

https://fictivefantasies.wordpress.com/2017/07/21/blades-in-the-dark-soulsword/

https://fictivefantasies.wordpress.com/2017/07/21/blades-in-the-dark-soulsword/

Please enjoy the last episode of session 2 of The Eternals!

Please enjoy the last episode of session 2 of The Eternals!

Please enjoy the last episode of session 2 of The Eternals!

Originally shared by Colin Matter

Hello! Please join the Wednesday Night Crew for our second session of Blades in the Dark!  Blades in the Dark is a game by John Harper and published by Evil Hat.  It’s a game of daring scoundrels pulling heists and jobs in an industrial fantasy setting of…

http://wednesdaynightgame.wordpress.com/2017/07/19/blades-in-the-dark-session-02-side-c/

Title

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My second game of Blades in the Dark. Next game I should have all 3 of my players showing up. Then they could decided on a crew name too!

The PC’s

* Thread – A Tycheros doctor w/ raven feathers for hair (Leech)

* Smudge – An Akorosi scion of a fallen noble house (Slide)

The Crew

* Professional Shadows who lair is an abandoned house, down an alley in Six Towers

The Hunting Grounds

* Espionage in the Nightmarket

Celebrating the release of Smudge from the Ironhook Prison, the crew enjoy some drugs at The Devil’s Tooth (which is in their hunting grounds area). While they enjoy themselves, a servant of Mistress Kember request that they follow them in the back area of the club. They do and they find Mistress Kember has a problem; A dead nobleman seems to have OD’d in her establishment. Thread takes a look at the body while Smudge recognizes the young nobleman as Edlun Bowmore. A young nephew of the main Bowmore family. Thread successed on figuring out the young Bowmore death was not accidental, as his Black Lotus was laced with something else. As the young nobleman’s name alone would be a problem for Mistress Kember’s establishment, and with the death bell already tolling, she asks the crew to move and get rid of the body. They agree to do so.

Thread and Smudge decide to move and leave Edlun Bowmore’s body somewhere with the Gaddoc Rail Station, since it is only a few blocks away. They roll him up in a carpet and carry him out the back door since they believe stealth is the best option here. On their way to rail station’s grounds they notice that the Spirit Wardens are alright in the Nightmarket area, looking for the new soul. Smudge decides to chat with one of the Spirit Wardens to distract them from noticing Thread carrying the body through the streets. The crows circle becomes smaller but they managed to get passed the Spirit Wardens.

They sneak onto the rail station’s grounds and find a railcar that could be good spot to dump the body. Unfortunately, a gang of Rail Jack’s are prepping the trains for the next run nearby. (The crew has a -1 with the Rail Jack) Thread manages to sneak over to a railcar and place a smoke device to go off on a timer and most of the Rail Jacks respond to it. Smudge chats up the rest of the Rail Jacks as a lost gentleman looking for the platform. It succeeds and gives Thread enough time to dump the body in a railcar. They leave the scene to head back to The Devil’s Tooth to let Mistress Kember know that everything is taken care of. She pays them for the job and lets them know the the young Edlun Bowmore was with a very attractive young woman, but she doesn’t know who she was. Thread remembers seeing an attractive young woman following her for a few blocks while she was carrying the body to the rail station.

Entanglements: While Thread is enjoying her vice of drugs, she is visited by young Edlun Bowmore! Now a ghost, he wants to know what happened to him. Thread is too blissed out to really care about his problems and shoos he away. Smudge overindulges on his vice of buying stylish clothes and is asked to please come back to the tailor, once his family affairs are back in order. But not until then.

Ran my first game of blades with 3 players, all new to the game.

Ran my first game of blades with 3 players, all new to the game.

Ran my first game of blades with 3 players, all new to the game.

It didn’t started very well, I didn’t push hard each and kept the momentum going and the players were a bit confused because they didn’t know what to do, but once the rolls started and the situation became more clear the game took off.

It was fun and interesting, a bit comical and almost failed but players rolled well when they needed too and came out with very silly stress because of some very really good resist rolls.

They decided to scare away from Gray Cloaks with a fake business deal, the Slide distracted them mostly using his skills to as Set Up, for the Whisper to use his supernatural powers to match the narrative of that the Gray Cloaks are being haunted in this area. Outside the Leech was tapping into the local power grid to also a set up for the Whisper, giving the Whisper’s claim a bit more legitimacy as the lights flickered or went out.

After this the players struggled to find what to spend downtime actions on, that is another problem I need to fix, I will suggest more Long Term Project ideas.

Out of the gate I kinda found myself with few tools to learn from, I am not sure if I am not really reading the book properly of if it’s that it doesn’t do a great job at teaching how to run it. Regardless it was good and I will read the book a few more times to GM it better.

This is a game I very much intend on mastering and adding it to the roster of games I prefer to run. Fantastic work, Harper.

Title

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Last session of my Blades of the Inquisition game set in the Warhammer 40,000 milieu was mainly about my Inquisition agents mingling with various Deep Tunnel gangs, religious pilgrims and charitable societies operating in the underground. But we did get around to Downtime activities, which given the heaps of wounds the acolytes had accumulated, comprised hiring a neo-Ethiopian restaurant chef named Roboute as a surgeon (they didn’t roll well) and spending an excessive amount of actions and Salary to get him to pull bullets and shrapnel from their bodies. Oh, and the team members who rolled stress relief did pretty badly. It was amusing to see that the Cleric’s vice of Dissent was carried out by anonymously distributing angry recordings calling for the dismantling of the Imperium that had failed the Emperor’s vision.

In other news, the Cleric player seems to have received his rulebook a whole week ago while I have yet to get mine. This annoys me. How long does it take to get these things sent to Malaysia?

Some more of our sometimes thrilling always violent Arcus campaign… Or is that the other way round?

Some more of our sometimes thrilling always violent Arcus campaign… Or is that the other way round?

Some more of our sometimes thrilling always violent Arcus campaign… Or is that the other way round?

https://insertquesthere.wordpress.com/2017/07/10/blades-in-the-dark-arcus-episode-4/

Tonight at 7PM PST, come join Stras Acimovic, Andi Carrison, Jory Bowers, and me on https://www.twitch.tv/actualplay…

Tonight at 7PM PST, come join Stras Acimovic, Andi Carrison, Jory Bowers, and me on https://www.twitch.tv/actualplay…

Tonight at 7PM PST, come join Stras Acimovic, Andi Carrison, Jory Bowers, and me on https://www.twitch.tv/actualplay as we get our Scum and Villainy on!

https://www.twitch.tv/actualplay