Session 4 (the cult heist)
Session 4 (the cult heist)
So the crew finally went on the heist to steal the finger bone of the trigger finger of a saint of a forgotten god (Leviticus the Unforgiving, a deity of craftsmanship and discipline) from a cult of gunsmiths.
They entered through the front door, pretending to be cult members, but rolled a 3 for engagement. They were greeted by a Hull (they’ve never actually seen one before) who was baring down on them. Their disguise wasn’t going to work. The whisper managed, desperately, to Attune and provide a satisfactory spiritual identification.
They then decided to rummage through the front offices of the old factory to try and find out where the relic was stored. I didn’t really intend for this to result in anything useful, but the Hound rolled a crit and I felt compelled to have it pay off. They found a manifest, instead of a map, that indicated items of importance were stored in a basement vault.
They explored the factory floor a little, but there weren’t any finished weapons here. Just various parts of guns.
They found a locked door in the basement. The cutter decided to wreck it… and he did, although his consequence was a desperate situation. An ancient spirit in the vault (a loyal priest from before the god was forgotten) manifested and charged the group in a frenzy.
The Hound blasted the spirit with electroplasmic shots from his pistols, and the Cutter followed through with his huge mace and the Ghost Fighter ability. He hasn’t had a chance to shine in a bit, so I took the liberty to really elaborate on this attack. His mace frosted over and arcs of electricity trailed behind it as he swung through and destroyed the spirit.
They looted the vault and then escaped via an explosive charge they set (in a flashback) to blow a hole in a basement wall to give them access to the sewers.
Their entanglement, in downtime, was the Unquiet Dead.. the death of the ancient spirit has upset a balance which is going to come back on the crew as a complication in an upcoming score.
I still have a lot to learn, and still feel the need to build “meatier” scores, but this was the most fun I’ve had with the game to date.