Question about Vampires, because one of my players is planning to become one:
One of the “usual” ways to become a vampire is to become a ghost and then find a body to occupy. So, its human –> ghost –> vampire.
Rules say that changing from human to ghost you keep your actions and get bonus dots from the ghost playbook:
“When you transfer your character to the Ghost playbook, add all of your
current action ratings to the ratings on the Ghost playbook. You may not have
an action rating greater than 4.” (hunt, prowl, attune)
Next step is the change to the Vampire playbook. Again you add action dots from the new playbook. This time it’s a loooooot of additinal dots: Hunt, prowl, skirmish, attune, command, sway.
So, the transition from human to vampire gives you a max of 3+6=9 dots.
Wow. Maybe some are capped at 4 dots… still wow.
Are there any of you who already saw that in your games? Is it is powerful as it seems? Is it over-the-top or manageable? What about the other players? Do they switch to puny mortals or can they they keep up somehow?