Hey John. I know that there have been playtest rules released for Scum and Villainy (and I thought a second one?). Any news on some playtest rules for Null Vector?
Hey John.
Hey John.
Hey John.
Hey John. I know that there have been playtest rules released for Scum and Villainy (and I thought a second one?). Any news on some playtest rules for Null Vector?
This seems like really basic information, but has the year of the cataclysm and the year of the formation of the…
This seems like really basic information, but has the year of the cataclysm and the year of the formation of the Imperium ever been stated? I wasn’t able to find it either in the quickstart rules or by doing a general search.
The quickstart states it’s year 847 of the Imperium, so was the Imperium founded 847 years ago? When did the cataclysm happen?
The standard pistol is described as “slow to reload.” The Hound’s “sharpshooter” ability is described partly as…
The standard pistol is described as “slow to reload.” The Hound’s “sharpshooter” ability is described partly as “You can quickly draw and reload your weapons.”
That is the only mention of reloading in the entirety of the quickstart rules, besides the dual pistols.
Am I supposed to take it that it takes a turn to reload? Although that doesn’t make much sense, since everything is reactive to players and there is no roll to reload. If not, then what is the advantage of a 2nd pistol, or a fine “pair of pistols”?
How do you handle it as players/GM? Do you handle it at all?
Heavy weapons.
Heavy weapons. So what’s the point in taking a heavy weapon that uses up more of your load? I understand the gameplay effect of “Fine” weapons and items, but I couldn’t find anything in the rulebook that distinguishes between normal weapons and heavy weapons. Is it just for narrative purposes? Just to be able to say you have a larger weapon, on the off chance that somehow helps out? Because if so, that seems like a rather sketchy benefit.
I have a question about the new Assassins crew I was hoping to get clarified.
I have a question about the new Assassins crew I was hoping to get clarified.
Am I correct in believing that the “Crow’s Veil” crew special ability renders the “Hagfish Farm” claim redundant?