hey everyone, Im new herer and to Blades in the Dark and am looking for some advice:
Im the GM of my RPG group and want to introduce Blades in the Dark to them. We were brainstorming a bit in advance on what kind of crew they might be interested in. And they went way wierder than I had expected:
A few of the players are excited by the idea of playing a Cult that focuses on Immortality => they basically want one of their goals to be to become vampires and maybe also spread vampirism into the general population later on.
I love the fact that they are excited by an idea like this, but am unsure if this concept is really the best way to introduce a group that has been mainly playing D&D to Blades in the Dark.
There has been talk about maybestarting out as some other kind of crew with the plan to change the crew into a cult later on, maybe after one of the PCs died and started on his way to become a vampire. And I get the feeling that this amount of planned story(by the players, not the GM!) goes against the “play to find out” concept. What do you think?
Do you think I should try to guide them towards a more standard criminal career?
If not, since the “normal” Cult seems to be focused on a forgotten god and this idea does diverge from that a good deal, what adjustments would you suggest?
What would be an interesting starting situation and factions they would come into conflict with? Obviously the Spirit Wardens would become a big problem at some point, but not at the early parts of the game.
Any advice is apreciated.