Some thoughts on crime fiction.

Some thoughts on crime fiction.

Some thoughts on crime fiction.

Whatever crime you do isn’t actually what we want to see on screen, unless what you do has to do with relationships in conflict.

This is an early lesson imrov actors learn. If you have a scene where two people are fishing, the last thing you talk about is fishing.

The same is true of crime fiction. John Harper, Stras Acimovic, Adam Koebel and I often chastise ourselves that the Bloodletters don’t spend any time actually “hawking”. We’re usually fighting, but sometimes we’re brokering deals or fronting to other factions, or hunting down own foes in their homes.

But why? Because those things are interesting! Sure, we’ll show montages of here and there of someone getting a tattoo with demon blood, or our junkies collapsing in the alley, but how much fun would it be for us to play out a drug dealer with an addict? If the addict had something we wanted besides a few chits, plenty interesting, but otherwise, we care about the other factions and rivals (really one in the same) in the city.

There is a reason why the default crew were Thieves (now Shadows). The default action of thieves is taking something from someone else. It’s crime, but it’s also relationships in conflict, and that’s why it’s exciting.

So, call yourselves hawkers or smugglers or breakers or cultist or astronomers, it’s all the same. The action we want play (and want to see) is which of your neighbors soups you’re pissing in, and what they do to your soup in turn.

[Note: I’m not advocating changing anything in Blades, just not worrying too much (or at all) if you spend all your time doing other things.]

Rescuing a Wayward Son – Actual Play as our Doksvol Spectral Society start pulling scores for the Hive!

Rescuing a Wayward Son – Actual Play as our Doksvol Spectral Society start pulling scores for the Hive!

Rescuing a Wayward Son – Actual Play as our Doksvol Spectral Society start pulling scores for the Hive!

Note: My first time rolling up a random score (actually, two) and it worked great!

Players: Adrienne Mueller, Karen Twelves, and Eric Fattig.

http://www.seannittner.com/actual-play-rescuing-a-wayward-son-892106/

http://www.seannittner.com/actual-play-rescuing-a-wayward-son-892106/

Born a Rail Jack, always…

Born a Rail Jack, always…

Born a Rail Jack, always…

The Duskvol Society works on getting the eye of the Bluecoats off them and onto to the Dimmer Sisters!

Players: Adrienne Mueller, Karen Twelves, Eric Fattig 

One question that came up, which John Harper might have thoughts on, is whether it takes downtime actions to deal with entanglements? What about if you want to deal with them through action rather than paying the costs suggested? And at what point does the plan to deal with them become complex enough that it’s your next score?

http://www.seannittner.com/actual-play-born-a-rail-jack-always-7262016/

The Dimmer Sister’s Spiders – acutal play from our academia game with Karen Twelves, Eric Fattig, and Adrienne…

The Dimmer Sister’s Spiders – acutal play from our academia game with Karen Twelves, Eric Fattig, and Adrienne…

The Dimmer Sister’s Spiders – acutal play from our academia game with Karen Twelves, Eric Fattig, and Adrienne Mueller 

http://www.seannittner.com/actual-play-no-peace-with-the-sisters-712/

http://www.seannittner.com/actual-play-no-peace-with-the-sisters-712

Go, Devil Hunters, Go!

Go, Devil Hunters, Go!

Go, Devil Hunters, Go!

The Noble Order of Crows is a benefit society in charge of supporting the Charterhall University collegiate street rugby team, the Devil Hunters.

What happens when our scoundrels win a match against the Whitecrown Hippokrakens that they were suppose to lose!

With: Gary Montgomery Andi Carrison Johnstone Metzger and Jeremy Tidwell 

#Academia  

http://www.seannittner.com/actual-play-go-devil-hunters-go-792016/