Hi guys,
I’ve got a first game coming up soon, and I’ve got a few questions:
* What are the intended implications of different Load Levels? The book doesn’t seem to specify beyond describing them, so I assume it’s a bit up in the air, but I’d really like some guidelines on the matter. Higher levels mean more Heat? Less favorable starting positions? Etc.
* My group in particular will be playing an Assassins crew, and they elected for the No Traces special ability. Given that death automatically results in an increase in Heat, does that mean they can’t get any benefit from the second part of this ability without also having Crow’s Veil?
* Are all clocks intended to be player facing?
That’s all for now, but I’m sure I’ll think of more later. 🙂