Hi, everyone!

Hi, everyone!

Hi, everyone! I’ve been working on a Blades hack for the past couple of weeks I’ve decided to call “Hunting Knives”. It’s a game about hunting giant monsters in the style of the Monster Hunter series of video games. Things are getting close to being somewhat playable, and I’ll post the character sheets and other rules here once I’ve made ones for all the playbooks + the town (which replaces crews) using something more pleasant on the eyes than a spreadsheet.

Important changes from Blades that I should mention so you have an idea how it functions:

– 9 total Actions instead of 12, because of the smaller scope. The actions are still divided up into Insight (Study, Survey, Craft), Prowess (Blast, Prowl, Skirmish), and Resolve (Gather, Direct, Clamber)

– Stress and Trauma are replaced with Stamina and Shame. Vice is gone.

– Crafting gear is a big part of the game, with coin being replaced by resources for crafting that advance project clocks. Instead of a stash, the hunters build up an Arsenal of gear that acts as an expanded item list.

– Friends have been replaced by Expertise, which all apply to various aspects of monsters.

– Right now the plan is for there to be 5 playbooks and one town type, but I might add more towns later.

Please tell me what you think about the idea! If you have any suggestions I’d be happy to hear them!